(set: $w to 3)(set: $c to 3)(set: $b to 3)
The night is clear and dark. You are in a narrow alley—really just the gap between two large warehouses. You lurk in the shadows between two walls of whitewashed concrete blocks, creeping forward noiselessly, until you catch sight of your goal. The compound's central office is just ahead. Your target is within. Before you begin the final infiltration, you think back on all the training and preparation it took to get this far.
[]<x4|
[//I researched the facility's security schematics.// [Use «Wits»]<x1|
//I befriended a member of the security team.// [Use «Charm»]<x2|
//I ran combat drills and did calisthenics.// [Use «Body»]<x3|]<y1|
(click: ?x1)[(replace: ?x4)[(t8n: "slide-up")[//In addition to its application to your current mission, you feel that this preparation has made you more intelligent. Selecting choices that use logical or analytical skills may improve your «Wits» in the future.// [[Continue->Sim2]].]](set: $w to it+1)(replace: ?y1)[]]
(click: ?x2)[(replace: ?x4)[(t8n: "slide-up")[//In addition to its application to your current mission, you feel that this preparation has made you more charismatic. Selecting choices that use social or interpersonal skills may improve your «Charm» in the future.// [[Continue->Sim2]].]](set: $c to it+1)(replace: ?y1)[]]
(click: ?x3)[(replace: ?x4)[(t8n: "slide-up")[//In addition to its application to your current mission, you feel that this preparation has made you more athletic. Selecting choices that use physical or combat skills may improve your «Body» in the future.// [[Continue->Sim2]].]](set: $b to it+1)(replace: ?y1)[]]
(replace:?sidebar)[](t8n:"blur")[As you approach the facility, you spot two security guards on patrol. You quickly step into a dark alcove to conceal yourself. They show no sign of having noticed you, and instead appear to be arguing in low tones as they pass by.
[]<x4|
[//I observe them closely.// [Use «Wits»]<x1|
//I eavesdrop on their argument.// [Use «Charm»]<x2|
//I attempt to subdue them.// [Use «Body»]<x3|]<y3|]
(click: ?x1)[(replace: ?x4)[(t8n: "slide-up")[Although everything about this scenario seems real, these guards are eerily identical, their every gesture mirrored by their partner and each step landing in perfect unison. Sure signs, if you didn't already know, that this is a training simulation. You [[wait for them to pass->Sim3]].]](set: $w to it+1)(replace:?y3)[]]
(click: ?x2)[(replace: ?x4)[(t8n: "slide-up")["I don't understand why we're on patrol," the first guard says. "Doesn't the reader want to be captured? We could just wait at the front door until they show up."
"Sure," replies the second. "But then they wouldn't get to play spy. Just humor them."
You [[wait for them to pass->Sim3]].]](set: $c to it+1)(replace:?y3)[]]
(click: ?x3)[(replace: ?x4)[(t8n: "slide-up")[You slip a stun baton out of your utility belt. Just as they pass, you step out of your hiding place and activate it, dropping each guard with a quick jab of the baton. It happens too fast for either of them to cry out or trigger an alarm. You quickly drag their unconscious bodies into the alcove, then [[move on->Sim3]].]](set:$b to it+1)(replace:?y3)[]]
(replace:?sidebar)[](t8n:"blur")[You approach the entrance, keenly aware you only have a few minutes before the next patrol passes this way. A single fixture high above casts a cone of stark light onto the heavy steel door. This is the last barrier between you and your objective. The door is securely locked, with an electric code panel and intercom system installed beside it.
[]<x4|
[//I try to guess the lock code.// [Use «Wits»]<x1|
//I use the intercom and talk to the operator.// [Use «Charm»]<x2|
//I hit the code panel with my stun baton.// [Use «Body»]<x3|]<y1|]
(click: ?x1)[(replace: ?x4)[(t8n: "slide-up")[Although an examination of the code panel reveals that certain numbers show more wear than others, that offers little hint as to which order those numbers should go in. You experimentally tap four of the most faded numbers, and an [[alarm goes off->Sim4]].]](set: $w to it+1)(replace: ?y1)[]]
(click: ?x2)[(replace: ?x4)[(t8n: "slide-up")[The voice on the other end of the intercom sounds surprisingly pleasant, and when you explain your situation, they helpfully offer to unlock the door remotely. You're pretty sure they were being sarcastic, though, and that impression is confirmed when an [[alarm goes off->Sim4]].]](set: $c to it+1)(replace: ?y1)[]]
(click: ?x3)[(replace: ?x4)[(t8n: "slide-up")[You hear a faint sizzling sound as the stun baton discharges into the code panel. You've definitely fried it. Unfortunately, the door is still locked, and your attempt at sabotage seems to have [[triggered an alarm->Sim4]].]](set: $b to it+1)(replace: ?y1)[]]
(replace:?sidebar)[](t8n:"blur")[You hear a klaxon, several shouts, and the pounding steps of guards in heavy boots rushing toward you. Four of them emerge from the darkness, wielding stun batons and cautiously converging on your position.
[]<x4|
[//I scan the area for an escape route.// [Use «Wits»]<x1|
//I try to talk them into letting me go.// [Use «Charm»]<x2|
//I attack first, hoping to surprise them.// [Use «Body»]<x3|
]<y1|]
(click: ?x1)[(replace: ?x4)[(t8n: "slide-up")[Careful analysis of the situation tells you escape is pretty much impossible. You're beginning to weigh the possibility of surrender when you feel a stun baton discharge into your back. It's surprisingly painless. The last thing you feel before everything goes dark is the sense that [[you're falling->Sim5]].]](set: $w to it+1)(replace: ?y1)[]]
(click: ?x2)[(replace: ?x4)[(t8n: "slide-up")[You flash an easy smile, hands up to show you aren't looking for a fight. Just as you open your mouth to suggest they look the other way and let you slip inside, you feel a stun baton discharge into your back. It's surprisingly painless. The last thing you feel before everything goes dark is the sense that [[you're falling->Sim5]].]](set: $c to it+1)(replace: ?y1)[]]
(click: ?x3)[(replace: ?x4)[(t8n: "slide-up")[You take a fighting stance, your baton out, and launch yourself at the nearest guard. Your baton makes contact with a satisfying crackling sound, and the guard falls. You're preparing your next swing when you feel one of the guards' batons discharge into your back. It's surprisingly painless. The last thing you feel before everything goes dark is the sense that [[you're falling->Sim5]].]](set: $b to it+1)(replace: ?y1)[]]
(replace:?sidebar)[](t8n:"blur")[You wake up on a stiff cot in a small, windowless cell. You quickly check your utility belt and the pockets of your suit, but all your equipment has been taken from you. More worryingly, your boots have also been removed. The tile floor is cool and smooth under your bare feet. There is an air vent high in one wall. The room's only door is locked, of course. It doesn't even have a handle on this side.
There is a digital display hanging on one wall. It looks like this:
(background: (gradient:135,0,#001845,0.5,#003290,1,#001845))[(box: "=XxxxXxxxxX=",6)[You are being detained following an attempt to access this facility without authorization. Your interrogation will begin in
      ''4:26:|seconds>[$sec]'']]
Beneath the display, there is a button you can press to alert the guards in case of an emergency.
[]<x4|
[//I reprogram the display to access the door controls.// (link: "Use «Wits»")[(replace: ?x4)[(t8n: "slide-up")[The display uses a common operating system, and you're able to exploit some bugs in its code to hack it in a matter of minutes. Calling up a map of the facility, you locate the object of your search. You also disengage the lock mechanism on the door of your cell. The door slides open, and you step out [[into the hallway->Sim6]].]](set: $w to it+1)(replace: ?y1)[]]
//I press the emergency button and trick a guard into opening the door.// (link:"Use «Charm»")[(replace: ?x4)[(t8n: "slide-up")[You press the call button and lie back down on your cot. After a minute, a guard opens the door and asks what you need. You merely groan in response, as though desperately ill. As they loom over you, trying to find the source of your distress, you activate the stun baton on their belt and press it to their thigh. Laying them on your cot, you stride through the open door [[into the hallway->Sim6]].]](set: $c to it+1)(replace: ?y1)[]]
//I pry off the vent cover and crawl up into the ducts to escape.// (link: "Use «Body»")[(replace: ?x4)[(t8n: "slide-up")[Though it takes you some time, you're able to jimmy the vent cover free of its housing and gain access to the duct beyond. As you eye the narrow, dusty passage, the thought of getting stuck inside nearly makes you abandon this plan out of sheer claustrophobia. Once inside the duct, though, you're relieved to discover that it leads directly into an adjacent empty cell, the door of which stands open. You drop down into this second room and stroll out [[into the hallway->Sim6]].]](set: $b to it+1)(replace: ?y1)[]]]<y1|]
(set: $sec to 59)(live: 1s)[(set: $sec to it-1)(if: $sec is 0)[(set: $sec to 60)](replace:?seconds)[$sec]]
(replace:?sidebar)[](t8n:"blur")[[Carefully avoiding the security cameras and periodic patrols, you manage to sneak into the heart of the facility. There, you find what you've been searching for: the central server hub.
You lie on the access table and pull the interface hood over your head. You hesitate a moment, knowing your body will be completely vulnerable while your mind is collecting the valuable data. Still, this is the fastest way to get what you need, and the next security patrol could be around any moment. You [activate the interface]<x1|.]<y1|]
(click:?x1)[(replace:?y1)[(t8n:"zoom")[(set: $dl to 0)(b4r:"solid")(meter: bind $dl, 100, "x","Download: $dl %",(gradient: 90,0,#e4942c ,1,#ffddb0))(live: 1s)[(set: $dl to it+10)(if: $dl is 100)[(stop:)(print:"
[[Download Complete->Sim7]]")]]]]]
(replace:?sidebar)[](text-style: "expand")[''Simulation complete.
Status report:'']
|==
«Wits»
======|=
$w
|==|
|==
«Charm»
======|=
$c
|==|
|==
«Body»
======|=
$b
|==|
(text-style: "expand")[These will be your starting stats when you begin your mission. Is this acceptable?]
[[Accept->Out of Stasis]]
[[Restart->Sim1]]
(replace:?sidebar)[]You wake with your heart pounding, your toes scrunching in helpless anticipation of the impending tickle torture. Fortunately, it never comes.
Those training simulations are always realistic enough to elicit strong emotions, but you can feel your whole body thrumming in sympathetic reaction to this particular scenario's ominous end. You take a moment to regain your composure, then lift the lid from your stasis pod and climb out.
You are in a passenger cabin on a transgalactic shuttle. Aside from the stasis pod, the room contains a molecular assembler port, a single reasonably comfortable chair, and a bathroom so small you have to stand outside it to wash your hands. The floor, ceiling, and walls are all a uniform dull, metallic grey. It's little wonder most passengers on these vessels elect to remain in stasis for their entire trip.
A few moments after you stand, the room's lighting brightens considerably, and a chirpy computer voice emanates from a hidden speaker somewhere [[above your head->Out of Stasis 2]].
(replace:?sidebar)[]"Excellent!" the computer voice says.
The wall in front of you gradually transitions from a flat blank panel into a reflective surface. Catching your first glimpse of yourself in this mirror, your brain briefly recoils, as two separate images seem to battle for the same space. You blink a few times and try to focus on one of them.
[]<x3|
[
=><=
|=
(text-style:"underline")[Quinlan, Via]
Female
1.62m
57.1kg
[Focus on Via]<x1|
===|===
(text-style:"underline")[Quinlan, Vix]
Male
1.88m
84.3kg
[Focus on Vix]<x2|
|==|
]<y1|
(click: ?x1)[(set: $g to "f")(replace: ?y1)[](replace: ?x3)[<img src="via.jpeg">
(t8n:"slide-up")[You are a small, athletic woman with brown eyes, full lips, and thick dark hair that hangs to your shoulder. Your skin is a warm brown. You have a modest chest, flat stomach, generous hips, strong thighs, and female genitalia.
[[Integrate with Via->Assessment2]]
[[Reconsider->Assessment]]]]]
(click: ?x2)[(set: $g to "m")(replace: ?y1)[](replace: ?x3)[<img src="Vix.jpeg">
(t8n:"slide-up")[You are a tall, athletic man with brown eyes, full lips, and thick dark hair trimmed short. Your skin is a warm brown. You have broad shoulders, firm abs, a narrow waist, lean muscular legs, and male genitalia.
[[Integrate with Vix->Assessment2]]
[[Reconsider->Assessment]]]]]
(replace:?sidebar)[](set: $z to 0)Once your vision has settled on your new body, the computer speaks up again. "This body has been specifically selected for qualities deemed necessary for your present assignment: physical attractiveness, cardiovascular endurance, and positive neurochemical response to light tactile stimulation. Let's test the last of these qualities."
A shallow tray slides out of the wall beside you. In it is a stimstick, a device roughly the size and shape of your thumb. You pick it up, and it begins to hum with infrasonic vibrations.
[]<x4|
|=
[Test your stomach]<x1|
=|=
[Test under your arm]<x2|
=|=
[Test your foot]<x3|
|==|
[(t8n:"slide-up")+(t8n-delay:5s)[No matter where you tickle, your body responds with a confusing mix of shock and satisfaction. While the stimstick is in contact with your skin, the feeling is almost too intense to bear. As soon as you remove it, though, you feel an odd urge to do it again.
It's a bit like scratching an itch, but somehow deeper and more primal. It's unlike anything you've ever experienced, and you wonder how long the geneticists had to tinker to embue your new body with this effect.
"Brain chemistry and hormone response display evidence of joy, arousal, and anxious excitement," the computer chimes. "Assessment complete. Nervous system integration successful. We should move to [[Phase Three->Assessment3]]."]](y1|
(click: ?x1)[(replace: ?x4)[(t8n:"slide-up")[You attempt to steel yourself as you bring the stimstick close to your navel, but it doesn't help. Your breathing goes ragged as your stomach quivers. Dragging it across to your sides makes your hips wiggle in an involuntary dance. Chills shoot up and down your spine, and a giggle escapes your lips. Soon you have to stop just to catch your breath.]](set: $z to it+1)(replace: ?x1)[](if: $z is 3)[(show:?y1)]]
(click: ?x2)[(replace: ?x4)[(t8n:"slide-up")[You place your left hand on the back of your head, and press the stimstick to your left elbow. Even that touch is shocking, but the sensation only increases as you drag the device down your tricep. Tracing the contour of your armpit makes you hiss with breathy laughter. Before long you can't hold your arm up any longer, and you have to stop.]](set: $z to it+1)(replace: ?x2)[](if: $z is 3)[(show:?y1)]]
(click: ?x3)[(replace: ?x4)[(t8n:"slide-up")[Just the thought of it brings up nerve-tingling memories of being at the guards' mercy. Still you want to try it.
You sit in the chair, place your left foot over your right knee, and drag the stimstick along the length of your arch. The sensation makes you gasp and flinch, nearly dropping the stimstick. You switch feet, but the result is the same. It's pointless to continue, as both feet are too sensitive to endure much more.]](set: $z to it+1)(replace: ?x3)[](if: $z is 3)[(show:?y1)]]
(replace:?sidebar)[](set:$male to false)(set:$nb to false)(set:$fem to false)"You are physically ready for this mission," the computer asserts. "But to be sure of success, please complete the following psychological profile."
The mirror on the wall dissolves back to a flat panel, on which appears a series of boxes.
//I prefer to be addressed with (click to change)://
(cycling-link: bind $pro, "he/him","she/her","they/them")
//I am interested in interacting with (select all that apply)://
|=
(checkbox: bind $male, "Male partners")
=|=
(checkbox: bind $nb, "Trans and/or non-binary partners")
=|=
(checkbox: bind $fem, "Female partners")
|==|
//I understand that this mission involves being restrained and tickled. I am also interested in engaging in the following activities (select all that apply)://
|=
(checkbox: bind $oral, "Oral sex")
=|=
(checkbox: bind $gt, "Genital tickling")
(checkbox: bind $foot, "Foot worship")
|==|
[Confirm]<x1|
[//Please select partner(s).//](x2|
(click:?x1)[(if: $male is false and $nb is false and $fem is false)[(show:?x2)(replace: ?x1)[[[Try again->Assessment3]]]](else:)[(replace:?x1)[(t8n:"slide-up")[
As you finish the profile, the computer speaks up again, though the voice sounds more distant now. "This shuttle has entered the outer atmosphere. We will be landing shortly. Please secure all your belongings and prepare to disembark."
With a start, you realize you're still naked. Scrolling frantically through the presets of the molecular assembler, you select a basic jumpsuit and slip-on shoes in boring grey. The computer automatically tailors them to your new body, so at least the fit is flattering. Thus equipped, and with no other possessions to take with you, you [[exit your room->View]].]]]]
(replace:?sidebar)[]Though your cabin was windowless, the corridor outside offers a spectacular view of the world below. The planet's habitable area is a massive archepelago; twenty thousand small islands in a chain that stretches beyond the horizon.
The rest of the surface is a massive ocean so clean and pure you can see fish darting among the coral even from this high up. Crystal clear waves crash onto sparkling beaches of rose-gold sand. Storms are rare, as are extremes in temperature.
For all these reasons, //Tlanpai Yaagna//, as this planet is called, is more than just a popular vacation destination. It's a paradise—a playground where practical matters take a back seat to the important business of [just enjoying yourself]<x1|.
[]<y1|
(click:?x1)[(replace:?y1)[(t8n:"slide-up")[On one of the islands far below is a resort unlike any other in the galaxy. It caters to a very specific clientele: ''tickle fetishists'' who wish to explore their fantasies to the fullest, and commune with others who share their deepest desires.
It's far from the only pleasure palace scattered across these idyllic isles, but it's the only place in the known universe where tickling comes first.
Your mission is to visit this location and discover all it has to offer. As your shuttle touches down near the perimeter of the sprawling grounds, you shiver with anticipation at the indescribable experiences that await. Your mission [[begins now->Splash]].]]]
(replace:?sidebar)[]==><==
(enchant: ?passage's chars, via (t8n-delay:pos*200)+(t8n:"instant"))
 
 
[(text-style: "expand")[''BEGIN SIMULATION'']]<x1|
(click: ?x1)[(t8n:"slide-up")[(dialog: "This interactive story contains scenes depicting sexual fetishes and BDSM practices. If you are a minor, or if you are not comfortable with these topics, please do not continue reading.", "Continue")(goto: "Sim1")]]
 
 
[(text-style:"expand")[''LOAD GAME'']]<x2|
(click:?x2)[(if:(saved-games:) contains "Slot 1")[(load-game:"Slot 1")](else:)[(replace:?x2)[//No save found.//]]]==><==
(t8n: "fade")+(t8n-time: 8s)[
(font: "Monsieur La Doulaise")+(size:3)+(color: #e4942c)+(text-style: "underline")[Château des Chatouilles]]
(t8n: "fade")+(t8n-time: 8s)+(t8n-delay:4s)[
(size:0.8)[an interactive story
by Dominic Solletti]]
(t8n: "fade")+(t8n-time: 8s)+(t8n-delay:8s)[
[[Begin->Intro]]]
(replace:?sidebar)[]You step off the shuttle, into what you can only describe as a gorgeous, springlike morning. A gentle breeze, carrying the faint scents of salt water and lush foliage, marks a welcome change from the shuttle's dry, recycled air.
Though the sun is already high above, and the local vegetation's tendency toward palm-like fronds suggests a tropical climate, the temperature is only mildly warm, with no oppressive heat or humidity to spoil the atmosphere. Looking closer at the plants, you realize their long, flat leaves closely resemble feathers, the soft tips rustling delicately in the wind. You're pretty sure the likeness is intentional.
A walkway of polished white slate leads you through those plants to the «Gatehouse», where visitors check in. The tall, round building looks almost like a castle tower, with high walls of coral-colored stone topped by wavelike crenellations. But no medieval tower would be fronted by the massive tinted-glass windows that reach the full height of this building. As you approach, the glass doors [[slide open->Intro 2]].
(replace:?sidebar)[]As soon as your name leaves your lips, something near the nape of your neck begins to tingle. You touch two fingers to the spot, and feel a tiny raised point under your hair. The nanochip embedded there stores your consciousness and personality, with enough space left over to record everything you experience. It now also connects you to the network hub, giving you instant information about the resort. Not for the first time, you express silent gratitude for the marvels of modern technology.
"Thank you for connecting," Concierge says. "Your registration is confirmed. Permissions and boundaries are noted. You will be staying in the «North Tower, Room 4121». Your current «Trust» score is $trust."
"You have no appointments," it adds. "At any time, should you need help deciding what to do next, I can provide information about events currently going on anywhere on the grounds. You can also access me from the console in your room. Enjoy your stay!"
[]<x4|
[//I'll study what I can learn from the network hub.// [Use «Wits»]<x1|
//I'll make a friend and see what they can tell me.// [Use «Charm»]<x2|
//I'll wander the grounds and see what I run into.// [Use «Body»]<x3|]<y1|
(click: ?x1)[(if: $w+(random:1,5)>=4)[(replace: ?x4)[(t8n:"slide-up")[//Success!// Your skills were sufficient to complete this task. Not that it was very hard. You'll likely find other challenges much more difficult. But don't worry—you'll have opportunities to improve your skills in the future. [[//I access the network hub.//->Network Hub]]](replace:?y1)[]]]]
(click: ?x2)[(if: $c+(random:1,5)>=4)[(replace: ?x4)[(t8n:"slide-up")[//Success!// Your skills were sufficient to complete this task. Not that it was very hard. You'll likely find other challenges much more difficult. But don't worry—you'll have opportunities to improve your skills in the future. [[//I speak to a stranger.//->Gatehouse]]](replace: ?y1)[]]]]
(click: ?x3)[(if: $b+(random:1,5)>=4)[(replace: ?x4)[(t8n:"slide-up")[//Success!// Your skills were sufficient to complete this task. Not that it was very hard. You'll likely find other challenges much more difficult. But don't worry—you'll have opportunities to improve your skills in the future. [[//I strike out into the world.//->Gardens]]](replace:?y1)[]]]]
(replace:?sidebar)[(t8n:"blur")+(t8n-time:3s)[
(if: $g is "m")[Vix Quinlan](else:)[Via Quinlan]
«Wits»](t8n:"flicker")+(t8n-delay:3s)[$w]
(t8n:"blur")+(t8n-time:3s)[«Charm»](t8n:"flicker")+(t8n-delay:4s)[$c]
(t8n:"blur")+(t8n-time:3s)[«Body»](t8n:"flicker")+(t8n-delay:5s)[$b]
(t8n:"blur")+(t8n-time:3s)[«Trust»](t8n:"flicker")+(t8n-delay:6s)[$trust]]
(set:$friends to (a:))(set:$qc to 0)(set: $ball to 0)(set:$cloth to 0)(set:$eat to 0)(set: $gr to (random: 1,3))(if:$sex is true or $gt is true or $oral is true or $anal is true)[(set:$mature to true)](t8n:"blur")[(text-style: "expand")+(align:"==><=")[Welcome to the
//Château des Chatouilles//
Network Hub.]]
(t8n:"blur")+(t8n-delay:1s)[[]<y1|
[History]<x0|
[Rules]<x1|
[Amenities]<x2|
[Guest Contact]<x3|
(if: (history:) contains (passage:)'s name)[](else:)[(replace:?y1)[Tapping into the Network Hub feels less like learning new information, and more like remembering something you already knew. The nanochip that stores your consciousness simply adds the data to your existing memories, so using your new knowledge is as effortless as recalling your mom's birthday. You //do// remember your mother's birthday, don't you?
]]
(click:?x0)[(replace:?x0)[[[History->Network Hub]]
(box: "=xxxxx=",12)[(display: "History")]]]
(click: ?x1)[(replace:?x1)[[[Rules->Network Hub]]
(box: "=xxxxx=",12)[(display: "Rules")]]]
(click: ?x2)[(replace:?x2)[[[Amenities->Network Hub]]
(box: "=xxxxx=",12)[(display: "Map")]]]
(click: ?x3)[(replace:?x3)[[[Guest Contact->Network Hub]]
(box: "=xxxxx=",12)[(display: "Friends")]]]][Pleasant as it is to simply wander aimlessly through this tropical paradise, there doesn't seem to be much going on in the «Gardens» at the moment.]<x1|
The paths through this area lead to nearly every other part of the resort.
//I'll go back to the// [[«Gatehouse»->Gatehouse]]
//I'll head into the// [[«Grand Pavilion»->Pavilion]]
//I'll visit the// [[«Beach»->Beach]]
//I should head to// [[«My Room»->Your Room]]
(if: (history:) does not contain (passage:)'s name)[(replace:?x1)[Taking up most of the area of the resort, the «Gardens» are really a whole complex of tree-lined paths and quiet glades. Colorful tropical plants and burbling fountains make the air fragrant and pleasantly cool. It's an excellent place to find relaxation and solitude. On the rare occasion you see another guest, they invariably appear blissfully content.]](elseif:$q2 is true)[](elseif:$q2 is false)[(replace:?x1)[The eager holographer is still wandering the «Gardens». Seeing you, [he]<g1| gives you a hopeful, questioning look.
//I// [[//agree to model//->Quest 2.1]]
(If:$male is true)[](elseif:$fem is true)[(replace:?g1)[she]]]](else:)[(replace:?x1)[You're taking a relaxing stroll down a path through the «Gardens» when a stranger walking in the opposite direction suddenly stops and stares at you.
"You! You're ... perfect!" [he]<g1| exclaims. [He's]<g2| got a strong accent, though you're not sure where it might be from. Seeing that you're startled by [his]<g3| declaration, [he]<g1| says, "Ah, forgive me, forgive me. I am ... holographer. My ambition ... to make greatest tickling images. You ... model?"
It takes you a moment to understand that [he]<g1| wants to tickle you and film it.
//I say,// [[//"Sure, why not?"//->Quest 2.1]]
//I reply,// [//"Thank you, but no."//]<q2a|
(if: $male is true)[](elseif:$fem is true)[(replace:?g1)[she](replace:?g2)[She's](replace:?g3)[her]]]
(click:?q2a)[(set:$q2 to false)(goto:"Gardens")]](text-style:"underline")[''Outdoors'']
 [[Gatehouse]]
 [[Beach]]
 [[Gardens]]
(text-style:"underline")[''The [[Pavilion]]'']
Level One
 [[Dining Hall]]
 [[Swimming Pool]]
 [[Theater]]
Level Two
[ [[Gallery]]
 [[Game Room]]
 [[Library]]
 [[Spa]]](z1|
Level Three
[ [[Dungeon]]
 [[Gym]]
 [[Labratory]]
 [[Lounge]]](z2|
(text-style:"underline")[''Guest Accomodations'']
North Tower
 [[Room 4121 //Your room//->Your Room]][]<z3|
South Tower[]<z4|
East Tower[]<z5|
West Tower[]<z6|
(if: $trust >5)[(show: ?z1)](else:)[(replace: ?z1)[ //Your current «Trust» score is not sufficent to use these amenities.//]]
(if: $trust >12)[(show: ?z2)](else:)[(replace: ?z2)[ //Your current «Trust» score is not sufficent to use these amenities.//]]
(if: $friends contains "Wabachs")[(append:?z6)[
 2364—The Wabachs]]
(if: $friends contains "Xan")[(append:?z4)[
 2830—Gyorguc Xan]]
(if: $friends contains "Plok")[(append:?z4)[
 3817—Wendavi[ous]<g1| Plok(if:$male is true)[](elseif:$fem is true)[(replace:?g1)[e]]]]
(if: $friends contains "Lowen")[(append:?z3)[
 5743—Ci'un Lowen]](if: (history:) contains (passage:)'s name)[Your room looks exactly the way you left it, which is strange, because you're certain it's been cleaned. It seems the cleaning bots here are programmed to disinfect every surface, replace used sheets and towels, and return everything to the exact disarray it was in before they arrived.](else:)[The suites in the «North Tower» feature polished hardwood floors, spotless white sheets, and gold-plated lighting and bath fixtures. More important for many guests, all the rooms are also carefully soundproofed.
Yours is a single-occupant room, primarily intended for rest and personal hygene. You could possibly entertain guests here, if you don't mind getting awfully close to them.]
[]<x2|
[//I ask Concierge about// (link-rerun:"//current events//")[(replace:?x2)[(t8n:"slide-up")[(either: ...$questchecker)]]].]<y1|
[//I change outfits.//]<x3|
[//I go to sleep.//]<x4|
//I access the// [[//network hub.//->Network Hub]]
//I leave the// [[//«North Tower»//->Gardens]].
(click:?x3)[(if:$cloth is $qc)[(replace:?x2)[(t8n:"slide-up")[//The clothes you're currently wearing haven't seen much use yet; there's little point in changing now.//]]](elseif:$cloth<=$qc)[(set:$cloth to $qc)(replace:?x2)[(t8n:"slide-up")[The room's molecular assembler offers a dizzying array of clothing options. Which will you choose?
//I select a [practical outfit]<z1|.
I select a [cute outfit]<z2|.
I select a [comfortable outfit]<z3|.//]
(click:?z1)[(replace:?x2)[(t8n:"slide-up")[//Your wise choice of a sensible and purpose-driven ensemble has made you smarter. «Wits» increased!//(set:$w to it+1)]]]
(click:?z2)[(replace:?x2)[(t8n:"slide-up")[//Your endearing choice of a flattering and flirtatious ensemble has made you more charismatic. «Charm» increased!//(set:$c to it+1)]]]
(click:?z3)[(replace:?x2)[(t8n:"slide-up")[//Your body-conscious choice of a flexible and loose-fitting ensemble has made you more physically capable. «Body» increased!// (set:$b to it+1)]]]]](replace:?x3)[]]
(click:?x4)[(replace:?x2)[(t8n:"slide-up")[The bed is almost sinfully comfortable, and you have no difficulty dropping off to sleep. You wake a few hours later, feeling refreshed and ready to continue exploring. (if:(save-game:"Slot 1"))[//Your progress has been saved!//](else:)[//Error saving progress.//](replace:?x4)[]]]]
(display:"Quest-Checker")''General Rules''
1.1 No one under 18 Earth years of age is permitted on the grounds of //CdC// for any reason.
1.2 Guests should endeavor to be respectful of others at all times.
1.3 Public equipment, furniture, and shared surfaces should be tagged with Concierge immediately after use, so our cleaning bots can do their jobs quickly and efficiently.
1.4 Any recordings made in public areas will be automatically edited to remove the names and distinguishing features of any guest appearing in them. This is a non-negotiable feature of Concierge's security systems, and no exceptions will be made. Recordings made in private areas may remain unedited, if all participants' «Records of Consent» reflect this. //see below at 3.1-3//
1.5 Rules outside of those listed here may be enforced at the discretion of the community, using a «Trust»-based adjudication system. //see below at 2.3//
''«Trust» Scores''
2.1 Each guest will be assigned a «Trust» score upon arrival, based upon their standing in the community and prior actions here at //CdC//, if any.
2.2 A guest's «Trust» score is governed by their peers. Positive interactions with other guests may increase your score. Disruptive behavior may result in a reduction.
2.3 Conflicts between guests may be adjudicated by a council of their peers, selected from among available guests with the highest «Trust» scores.
2.4 Some amenities are reserved for guests with higher «Trust» scores.
2.5 Malicious manipulation of Trust scores will result in dismissal from //CdC// and a permanent ban from the grounds.
''«Records of Consent»''
3.1 All guests must exchange «Records of Consent» before engaging in play. No exceptions.
3.2 Touching another guest without their «RoC» is never acceptable, and will result in immediate dismissal from //CdC// and a permanent ban from the grounds.
3.3 «RoCs» may be revoked at any time, regardless of prior agreement or relationship. If this occurs during a play session, play must end immediately and any restraints must be removed.
''Amenity-Specific Rules''
4.1 Play is not permitted in the «Dining Hall» at any time. Nudity is especially prohibited and may result in disciplinary action.
4.2 The molecular assemblers in guest rooms are for small items only. These MAs are not suitable for printing furniture or rope in excess of 50m. MAs designed for larger-scale printing are available in the «Gallery»
4.3 Use of restraints for play is not permitted in the «Swimming Pool». Guests wishing to engage in safe water play should use the Safety Tanks in the «Spa».
4.4 Play which is likely to result in loud noises is not permitted in the «Library».
4.5 Play involving bets, forfeits, or penalties is permitted in the «Game Room» or at the «Beach»but all parties must agree to all terms and exchange «RoCs» before the games begin.
4.6 Play in the «Gym», «Labratory», «Lounge», or «Theater» is permitted during designated hours or by appointment only. Sessions may not interfere with the use of these facilities for their intended purposes.[]<f1|
(if: $friends's length is 0)[(replace:?f1)[//You haven't made any friends yet.//]]
(if: $friends contains "Lowen")[(append:?f1)[
Ci'un Lowen, «North 5743»]]
(if: $friends contains "Plok")[(append:?f1)[
Wendavi[ous] Plok, «South 3817»(if:$male is true)[](elseif:$fem is true)[(replace:?g2)[e]]]]
(if: $friends contains "Wabachs")[(append:?f1)[
[Timo]<g1| and Glin Wabach, «West 2364»(if:$male is true)[](elseif:$fem is true)[(replace:?g1)[Tena]]]]
(if: $friends contains "Xan")[(append:?f1)[
Gyorguc Xan, «South 2830»]][The «Swimming Pool» doesn't seem too busy at the moment. Though taking a quick dip might be fun, you're fairly sure you can find more interesting things happening elsewhere.]<x1|
[]<q1|
//I'll go back out to// [[//the lobby//->Pavilion]]
(if: $q1 is true)[](else:)[(replace:?q1)[As you glance around, you hear a startled yelp come from a corner of the pool area. Turning to look, you see a [man]<g1|, apparently alone, but laughing and squirming as though [he's]<g2| being tickled. [[//I check it out//->Quest 1.1]].(if:$male is true)[](elseif:$fem is true)[(replace: ?g1)[woman](replace: ?g2)[she's]]]]
(if: (history:) does not contain (passage:)'s name)[(replace:?x1)[The «Swimming Pool» looks just like the opulent natatoriums at any of a thousand other luxury resorts, but for the mosaic of swirling feathers set into the pool's bottom. Although clothing is optional nearly everywhere at the resort, this is where guests take the most advantage of that rule, with several people swimming or lounging in the nude. There's also quite a bit more splashing and giggling than you'd see at most adult pools, but that's hardly a surprise here.]](set: $q1 to false)The wriggling [man]<g1| is lying in a lounge chair. [He's]<g2| dressed to swim, in [blue trunks and no shirt]<g3|. Sunglasses and a pair of sandals sit on the ground beside [him]<g4|. You estimate [he's]<g5| in [his]<g6| thirties, and has the slightly paunchy figure of someone who used to work out, but hasn't in a while. Beads of sweat stand out on [his]<g6| bronze skin. As you approach, «Concierge» provides [his]<g6| information: ''[Timo]<g7| Wabach, [he/him]<g8|, Trust 8''.
Despite the peaceful setting and comfortable chair, [he]<g9| looks anything but relaxed. [His]<g10| breath comes in wheezing, staccato hisses, like [he's]<g5| fighting to keep from making louder noises. [He's]<g2| writhing and twisting so much, you initially don't notice that [his]<g6| left leg ends below the knee, with an empty socket where a prosthesis would attach.
[[[//I ask what's wrong.//->Quest 1.2]]
[//I leave [him]<g4| alone.//]<x2|]<x1|
(click:?x2)[(replace:?x1)[Strange as the situation seems, you get the sense that [he's]<g5| enjoying it, at least a little. Probably better to let [him]<g4| handle it [him]<g4|self. [[//I go back to the pool//->Swimming Pool]].(if:$male is true)[](elseif:$fem is true)[(replace:?g4)[her](replace:?g5)[she's]]]]
(if: $male is true)[](elseif: $fem is true)[(replace: ?g1)[woman](replace:?g2)[She's](replace:?g3)[a blue bikini top and striped bottoms](replace:?g4)[her](replace:?g5)[she's](replace:?g6)[her](replace:?g7)[Tena](replace:?g8)[she/her](replace:?g9)[she](replace:?g10)[Her]]
(set:$fail to 0)
(if:$lib is true)[(replace:?x2)[]][His]<g1| expression looks conflicted—[he]<g2|'s clearly embarrassed by [his]<g3| predicament, but grateful you took notice of [him]<g4|. With [his]<g3| hands clutching the arms of the chair to steady [him]<g4|self, [he]<g2| takes a quick breath and spits out an explanation.
"I-I was taking ... a nap!" [he]<g2| says. "[They]<g5| s-stole my foot! I'm ... really ticklish." [He]<g6| mutters the last sentence so quietly you almost can't hear it.
"Please, if you find [them]<g7| ... t-tell [them]<g7| to bring it back. I can't catch [them]<g7| like this ... and I can't take it anymore!"
It's shocking to imagine someone taking advantage of this poor [man]<g8|. You're not sure how far the signal from this leg can travel, but from the way it's affecting [him]<g4|, you're sure the thief can't have gone far.
[]<x9|
[//I'll check with Concierge.// [Use «Wits»]<x4|]<x1|
[//I'll ask around.// [Use «Charm»]<x5|]<x2|
[//I'll hunt [them]<g7| down myself.// [Use «Body»]<x6|]<x3|
(if: $male is true)[](elseif: $fem is true)[(replace:?g1)[Her](replace:?g2)[she](replace:?g3)[her](replace:?g4)[her](replace:?g6)[She](replace:?g8)[woman]]
(if: $nb is true)[](elseif: $fem is true)[(replace:?g5)[She](replace:?g7)[her](replace:?g9)[she]](elseif: $male is true)[(replace: ?g5)[He](replace:?g7)[him](replace:?g9)[he]]
(click:?x4)[(if: $w+(random: 1,5)>6)[(replace:?x9)[(t8n:"slide-up")[//Success!// It's no small relief to learn that someone walking around with a stolen foot is exactly the sort of thing Concierge would notice. Based on the available data, the thief was last seen [at the «Beach»]<m1|(click:?m1)[(if:$lib is true)[(goto:"Quest 1.3")](else:)[(goto:"Beach")]].(replace:?x1)[](replace:?x2)[](replace:?x3)[]]]](else:)[(replace:?x9)[(t8n:"slide-up")[//Failure.// Unfortunately, Concierge doesn't have any useful information on the subject. Perhaps you should try a different tack?(replace:?x1)[](set:$fail to it+1)(if:$fail >=3)[(t8n:"slide-up")[
Nothing you try seems to be working. You should probably try again [[later.->Swimming Pool]]]]]]]]
(click:?x5)[(if: $c+(random: 1,5)>6)[(replace:?x9)[(t8n:"slide-up")[//Success!// Though the first few guests you ask just stare at you in bewilderment, a grandmotherly-looking woman stops her laps in the pool long enough to answer.
"Oh, Glin took it," she says. A slight quirk at the corner of her lips makes you think she might actually approve of the theft. "You should check at [the «Beach»]<m1|(click:?m1)[(if:$lib is true)[(goto:"Quest 1.3")](else:)[(goto:"Beach")]]."(replace:?x1)[](replace:?x2)[](replace:?x3)[]]]](else:)[(replace:?x9)[(t8n:"slide-up")[//Failure.// Though you talk to everyone in the Pool area, no one seems to have witnessed the theft. Perhaps you should try a different tack?(replace:?x2)[](set:$fail to it+1)(if:$fail >=3)[(t8n:"slide-up")[
Nothing you try seems to be working. You should probably try again [[later.->Swimming Pool]]]]]]]]
(click:?x6)[(if:$b+(random:1,5)>6)[(replace:?x9)[(t8n:"slide-up")[//Success!// It only takes a quick glance to tell you no one at the «Swimming Pool» is secretly teasing a stolen foot at the moment. The «Restaurant» likewise comes up clean. Checking under every shrub in the «Gardens» could take all day, so you decide to search there only as a last resort. That only leaves [the «Beach»]<m1|(click:?m1)[(if:$lib is true)[(goto:"Quest 1.3")](else:)[(goto:"Beach")]].(replace:?x1)[](replace:?x2)[](replace:?x3)[]]]](else:)[(replace:?x9)[(t8n:"slide-up")[//Failure.// You check under every table and behind every shrub, but you don't see anyone secretly teasing a stolen foot. Perhaps you should try a different tack?(replace:?x3)[](set:$fail to it+1)(if:$fail >=3)[(t8n:"slide-up")[
Nothing you try seems to be working. You should probably try again [[later.->Swimming Pool]]]]]]]][Though you got an overhead view of the «Beach» as your shuttle landed, the vista is even more spectacular up close. The sky is pale as whipped cream and utterly cloudless. The waves roiling and breaking onto the shore are transparent as glass, and their crests shine with a pearlescent luster. The sand, by contrast, is a striking pinkish color. The steady, susurrant chorus of the waves is accompanied by a faint crackling sound that seems to come from the sand itself. ]<x1|[//I kick off my shoes//]<x2|
[]<q1|
[]<q3|
//I return to// [[the «Gardens»->Gardens]].
(if: (history:) contains (passage:)'s name)[(replace:?x1)[It's a stunningly gorgeous day, and the salt-scented breeze makes you want to slip out of your clothes and play around in the surf and sand. ]]
(click:?x2)[(replace:?x2)[(t8n:"slide-up")[
It takes only one step onto the rosy beach to know exactly why the kinksters who founded this resort chose its location. As your bare foot makes contact with the sand, it seems to come to life under you. The grains fizzle and pop underfoot like crackling candy, teasing your soles with pleasant and very distracting tingling sensations.]]]
(if:$q3 is not true)[(replace:?q3)[(display:"Quest 3.0")]]
(if: $q1 is false)[(replace:?q1)[(link: "//I search for the foot thief.//")[(t8n:"slide-up")[It takes only a cursory search of the shore to find ''Glin Wabach, [they/them]<g1|, Trust 9'', sitting under a large striped beach umbrella. [They have]<g2| the thick, rounded frame of someone accustomed to a high-gravity environment, squeezed into [a swimsuit]<g3| that constantly change[s]<g4| colors in slow-motion firework bursts. An icy pink cocktail drips condensation onto the table beside [them]<g5|.
A tanned prosthetic leg, looking suspiciously similar to the leg you saw still attached to [Timo]<g6|, is twitching fitfully in [their]<g7| lap. Glin is lazily tracing figures across the helpless foot with the manicured nails of one hand.
[[//I ask about the foot//->Quest 1.3]].{
(if:$nb is true)[]
(elseif:$fem is true)[(replace:?g1)[she/her](replace:?g2)[She has](replace:?g5)[her](replace:?g7)[her]]
(elseif:$male is true)[(replace:?g1)[he/him](replace:?g2)[He has](replace:?g3)[swim trunks](replace:?g4)[](replace:?g5)[him](replace:?g7)[his]]
(if:$male is true)[](elseif:$fem is true)[(replace:?g6)[Tena]]}]]]][There are always at least a few guests here in the «Dining Hall», but it's not particularly busy at the moment. You don't recognize any of the people currently eating or socializing.]<x1|
[(link:"//I'll have a meal//")[//I'd like some [healthy food]<x2|
I want some [delicious food]<x3|
I need some [filling food]<x4|//]{
(click:?x2)[(replace:?y1)[(t8n:"slide-up")[//You wisely analyze nutritional information tables and select a meal based on the nutrients you need. «Wits» increased!//](set:$w to it+1)]]
(click:?x3)[(replace:?y1)[(t8n:"slide-up")[//You can't help but fill a tray with the tastiest treats and sweetest desserts. «Charm» increased!//](set:$c to it+1)]]
(click:?x4)[(replace:?y1)[(t8n:"slide-up")[//You hungrily pack on the calories, knowing how many of them you'll burn the next time you get tickled. «Body» increased!//](set:$b to it+1)]]}](y1|
//I'll return to the// [[//lobby//->Pavilion]].
(if: (history:) does not contain (passage:)'s name)[(replace:?x1)[The «Dining Hall» is artfully decorated to look like a cafe on Earth, complete with an "outdoor" seating area under the huge glass dome of the «Pavilion». The food and drink come from self-service molecular assemblers no different from the ones inside the guest rooms, so the real draw here is the atmosphere.
White stucco, wrought iron railings, and canvas awnings call to mind casual gathering places from prior centuries. Surprisingly comfortable chairs—and the edict that absolutely no play may occur here—also contribute to a positive, low-pressure environment. It's common to see guests spend long hours in deep and animated conversation, with some discussions even stretching through multiple meals or long into the night.]]
(if: $eat%3 is 0)[(show:?y1)(set:$eat to it+1)](else:)[(set:$eat to it+1)]The interior of the «Gatehouse» is open, bright, and mostly empty.
Set into the center of the marble floor is an obelisk of glossy black plastic and chrome. It stands some two meters tall, and tapers from a square base half a meter thick to a glowing orange pyramid on top. As you draw close, lights from within the pyramid flicker and pulse to life.
"Welcome to //Château des Chatouilles//!" the obelisk says. It has a disarmingly smooth and resonant voice. "I am Concierge. If you would give me your name, I can confirm your registration and establish a connection."
[//"Vi(if: $g is "m")[x](else:)[a] Quinlan."//]<x1|
(click: ?x1)[(goto: "Intro 3")]
(replace:?sidebar)[]
(set:$trust to 0)"Good, you're awake!" the computer sings. "This shuttle will be docking at //Tlanpai Yaagna// in approximately ninety-two minutes. Do you wish to complete a diagnostic assessment of your new body at this time?"
The question is bewildering at first, but as you yawn and stretch, your memory gradually begins to come back.
You are an «information agent», tasked with gathering experiences about unusual locations and scenarios. For your current mission, your consciousness has been installed in a vat-grown body, genetically manufactured to be ideal for the circumstances you're most likely to encounter.
This explains your current lack of clothing, and also why your memory of everything before the training scenario feels distant and scattered.
You recall that brain fog is a common side effect of being in a new body. Fortunately, this is far from your first installation, and your senses are already beginning to adapt.
//"I'm ready,"// [[you announce->Assessment]].
(replace:?sidebar)[][The «Gatehouse» is currently unoccupied, but for the ever-present Concierge.]<x1|
[]<x2|
//I access the// [[//network hub//->Network Hub]].
//I leave the// [[//«Gatehouse»//->Gardens]].
[//I ask Concierge about// (link-rerun:"//current events//")[(replace:?x2)[(t8n:"slide-up")[(either: ...$questchecker)]]].]<y1|
(if: $friends does not contain "Plok")[(replace:?x1)[The glass doors slide open, and a chubby [man]<g1| enters the «Gatehouse», pushing a large shipping case on hoverskids. Perspiration glistens on [his]<g2| milk-pale skin, and [he]<g3|'s breathing hard from the effort. As [he]<g3| passes Concierge, [he]<g3| stops for a moment, pulls a bandana from a pocket of [his]<g2| grease-stained overalls, and ties it around [his]<g2| head to keep the sweat and lank hair out of [his]<g2| eyes. //I offer to// [[//lend a hand//->Quest 4.1]].(if:$male is true)[](elseif:$fem is true)[(replace:?g1)[woman](replace:?g2)[her](replace:?g3)[she]]]]
(display:"Quest-Checker")(t8n:"shudder")[You snap back into awareness of yourself and attempt to remove the interface hood. To your horror, you discover that you can't move. Something is pressing down on your body, pinning you to the table.
The hood lifts away to reveal two guards looming over you. One tosses aside an empty can of shackle-spray, its contents already hardened around you. The sensation is like being encased from shoulders to ankles in cement. No amount of struggling loosens its hold even an inch.
"That wasn't very nice of you, escaping your cell," the spray-wielding guard says. "In light of these additional violations, we'll have to begin your interrogation immediately."
The guards both stand down by your exposed feet. You thrash and kick, but it's no use. You've lost.
"Don't bother fighting it. You're going to tell us what we want to know. First question—[[are you ticklish?->Status Report]]"]
(replace:?sidebar)[]You approach the woman in the white dress; Concierge tells you she is ''Shallore Eugin, she/her, Trust 37''. Every inch of skin you can see, from her hairline all the way down to the tops of her bare feet, appears covered in swirls of tattooed color. It does seem like her hair used to be dark, but it has faded with age to a silver that wonderfully compliments her grey eyes.
"Looking to play some Tickle Ball?" she asks.
//"Tickle Ball?"// (link-reveal:"//you reply.//")[(t8n:"slide-up")[
She seems both surprised and delighted to learn you're not familiar. "Oh, have you never played? It's basically the official sport around here, but I guess it doesn't get played much anywhere else." She shrugs and props the ball on her hip.
"The rules are like this: players split up into three teams, indicated by the color of their gear." She gestures toward a portable digital readout, which looks like this:
|=
(background:#8e0000)[(box:"x",3)[Red
20:00]]
=|=
(background:#006800)[(box:"x",3)[Green
20:00]]
=|=
(background:#00008e)[(box:"x",3)[Blue
20:00]]
|==|
"When a player holds this ball with both hands," she continues, "their team's timer counts down. When one team's timer hits zero, the game ends and that team is the winner."
//"Sounds simple enough," you say.// [[//"What's the catch?"//->Quest 3.2]] ]]When you confront [them]<h5|, Glin just laughs. "Did my [husband]<g1| send you after me?" [they]<h1| ask[]<h2| in a syrupy drawl. "Oh honey, don't be fooled. [He]<g2| may be dramatic, but [he]<g3| absolutely //loves// when I tease [him]<g4| like this."
To punctuate this point, [they]<h1| pluck[]<h2| the straw from [their]<h3| drink, drag[]<h2| a line of frosty liquid across [Timo]<g5|'s arch, then lift[]<h2| the wriggling foot up to [their]<h3| mouth and lick[]<h2| it clean. You get a chill just imagining what that must feel like.
Seeing your surprise, [their]<h3| expression softens. "Listen, it was awfully sweet of you to try to help [him]<g4|. I was only going to play with [him]<g4| until I finished my drink." [They]<h4| gaze[]<h2| meaningfully at you. "But I suppose I could bring it back right now, if I could persuade you to offer up a substitute?"
[[//I agree//]<x1|.
[//I decline//]<x2|.]<y1|
(click:?x1)[(t8n:"slide-up")[(dialog: bind $roc,"«Record of Consent»
Do you consent to playing with the Wabachs?","Yes","No")](if: $roc is "Yes")[(goto: "Quest 1.4")](else:)[(goto: "Quest 1.3")]]
(click:?x2)[(t8n:"slide-up")[(replace:?y1)["Suit yourself," [they]<h1| say[]<h2| with a shrug. [They]<h4| replace[]<h2| the straw in [their]<h3| drink and take[]<h2| a sip. "I'll bring it back when I'm good and ready."
[//I've changed my mind//]<x3|.
[//I leave them to it//]<x4|.
(click:?x3)[(goto:"Quest 1.3")]
(click:?x4)[(if:$lib is true)[(goto:"Post-Memory")](else:)[(dialog: "''QUEST COMPLETE!''
«Trust» increased","Continue")(set:$trust to it+1)(set: $q1 to true)(goto: "Beach")]]]]]
(if:$male is true)[](elseif:$fem is true)[(replace:?g1)[wife](replace:?g2)[She](replace:?g3)[she](replace:?g4)[her](replace:?g5)[Tena]]
(if:$nb is true)[](elseif:$fem is true)[(replace:?h1)[she](replace:?h2)[s](replace:?h3)[her](replace:?h4)[She](replace:?h5)[her]](elseif:$male is true)[(replace:?h1)[he](replace:?h2)[s](replace:?h3)[his](replace:?h4)[He](replace:?h5)[him]]Collecting [their]<h1| drink and [their]<h1| [husband]<g1|'s leg, Glin follows you back to the pool. You find [Timo]<g2| just where you left [him]<g3|, looking bashful but relieved.
Glin hands back the leg, but not without chiding [him]<g3|. "[Timo]<g2| Wabach, you ought to be ashamed! You made this poor darling think somebody attacked you."
[Timo]<g2| waves this off with a flick of [his]<g4| hand, then fits [his]<g4| leg back into place. [He]<g5| wiggles [his]<g4| toes to confirm the connection, then slips [his]<g4| sandal back on. It's such a perfect match for [his]<g4| other leg, you'd never know it was prosthetic.
"Well Vi[a]<i1|, this sure was an odd way of meeting," Glin says. "Why don't you take a seat here, and we can get to know you a little better?"
The couple grabs three pool chairs, arranging them in a tight semicircle. They invite you to sit in the middle seat, while they take the chairs at either end.
[[//I sit down//->Quest 1.5]].
(if:$male is true)[](elseif:$fem is true)[(replace:?g1)[wife](replace:?g2)[Tena](replace:?g3)[her](replace:?g4)[her](replace:?g5)[She]]
(if:$nb is true)[](elseif:$fem is true)[(replace:?h1)[her]](elseif:$male is true)[(replace:?h1)[his]]
(if:$g is "m")[(replace:?i1)[x]](else:)[]As you sit, Glin casually pulls your left leg into [their]<h1| lap.
"I don't believe I've seen you around before," [Timo]<g1| says. [He]<g2| smiles warmly and takes possession of your right leg.
"That's right," Glin muses. [They]<h2| slide[]<h3| the shoe off your foot and let[]<h3| it drop. [They]<h2| watch[]<h4| with interest as you wiggle your bare toes in the breeze. "Is this your first time here?"
//"Yes, I only// (link-reveal:'//just—//"')[
(t8n:"slide-up")[The words catch in your throat as Glin's nails dance across your naked foot. [Timo]<g1| slips [his]<g3| fingers under your other shoe and lightly scratches at your heel until your squirming makes the shoe fall off.
"Go on," Glin teases. You open your mouth to speak, but the only thing that comes out is a helpless giggle.
Though your hands are free, you're too scattered to know whether to cover your face, grip the chair for support, or reach forward to protect your feet. Your indecision leaves your hands flopping about, useless as if you were handcuffed.
"Somebody's got some ticklish little toesies," Glin coos. You frantically scrunch your foot, but it does nothing to protect your toes from [their]<h1| wiggling fingers. You shriek with uncontrolled laughter as the couple mercilessly explores the untouched spaces between and beneath your sensitive digits.
The frightening part is, it seems they've only [[just gotten started->Quest 1.6]].(if:$male is true)[](elseif:$fem is true)[(replace:?g1)[Tena](replace:?g2)[She](replace:?g3)[her]]]]
(if:$male is true)[](elseif:$fem is true)[(replace:?g1)[Tena](replace:?g2)[She](replace:?g3)[her]]
(if:$nb is true)[](elseif:$fem is true)[(replace:?h1)[her](replace:?h2)[She](replace:?h3)[s](replace:?h4)[es]](elseif:$male is true)[(replace:?h1)[his](replace:?h2)[He](replace:?h3)[s](replace:?h4)[es]]Somewhere in the depths of your mind, you simply cannot believe your feet could ever be this ticklish. The reality of your body's violent, reflexive reactions to the slightest touch simply crushes any attempt to reason your way out of the situation. It tickles too much to think about.
[With a devilish grin, [Timo]<g1| dips [his]<g2| head and takes your second and third toes into [his]<g2| mouth. The warm wetness of [his]<g2| tongue sends a shock of heat pulsing to your core, matched by an equally intense chill rippling up your spine.]<x1| Caught off guard, you let out a humiliatingly loud squeal.
Around the «Swimming Pool», nearly everyone has stopped what they were doing to watch your torment. Some appear sympathetic, while others are simply enjoying the spectacle. Predictably, no one makes a move to save you.
Glin has somehow managed to trap your ankle in place, peel back your toes, and scrabble [their]<h1| nails up and down your taut arch all at once. You flop around helplessly in the chair, nearly falling out of it. You can't catch your breath; can't muster the air to even plead for mercy. You're not sure you can [[take any more->Quest1.7]] ...
(if:$foot is not true)[(replace:?x1)[With a devilish grin, [Timo]<g1| reaches up and squeezes your knee. The unexpected touch sends a shock up your leg that nearly makes you kick [him]<g3| in the face.]]
(if: $male is true)[](elseif:$fem is true)[(replace:?g1)[Tena](replace:?g2)[her](replace:?g3)[her]]
(if:$nb is true)[](elseif:$fem is true)[(replace:?h1)[her]](elseif:$male is true)[(replace:?h1)[his]]Fortunately, they recognize when you've reached a breaking point. All four hands immediately switch to gently massaging your tender feet. You let out a long sigh, as much in relief that the ordeal is over as in enjoyment of the foot rubs.
It's only when the jittery aftershocks fade that you recognize how [turned on you are]<x1|. Like a sun emerging from behind an eclipse, you sense that it was building in the background all along. The panic of being tickled subsides, and you can start to appreciate the full, [throbbing ache]<x2| of it.
[Timo]<g1| and Glin, for their parts, look no less happy and satisfied. They release your feet and stand, eyes sparkling with delight.
"My goodness, but aren't you so much fun!" Glin says. "We have to do this again sometime."
[Timo]<g1| takes your hand, squeezing it affectionately, then pulls you to your feet and into a big three-way hug. Your knees are a little weak, and letting them hold you up feels incredibly comforting and nice.
"We have to run, I'm afraid," [Timo]<g1| says. "But call us any time. We're in «West 2364»."
They collect their things and go, leaving you to slip your shoes back on and decide [what to do next]<x3|.
(if:$mature is not true)[(replace:?x1)[good you feel](replace:?x2)[warm glow]]
(click:?x3)[(set:$q1 to true)(if:$lib is true)[(goto:"Post-Memory")](else:)[(dialog: "''Quest Complete!''
«Trust» increased","Continue")(set:$trust to it+2)(set:$qc to it+1)(set: $friends to it+(a:"Wabachs"))(if:$qc is 1)[(goto:"First Time")](else:)[(goto:"Swimming Pool")]]]
(if: $male is true)[](elseif:$fem is true)[(replace:?g1)[Tena]]
(set:$roc to 0)(t8n:"blur")[It's difficult to put into words exactly how you feel. You—the "you" that exists on a nanochip implanted in a genetically-engineered body—do not have a tickling fetish.
It's difficult to remember what your previous bodies were like, but you get the sense most of your prior sexual experiences have been fairly pedestrian. If your mind were completely in control, your primary erotic interests would probably involve naked bodies rubbing together and nothing more.
But your mind isn't in control. Not completely. When you get tickled, your nerves light up like fireworks. Your pulse quickens, your muscles clench, your breath catches.[(if:$g is "m")[ Blood flows into your manhood; you get hard.](else:)[ Heat blooms between your thighs; you get wet.]](x1| Even your brain, normally that great bastion of logic, gets flooded with the chemical equivalent of a victory parade.
Whatever control you think your mind has over this body, it crumbles the moment something soft brushes across your sensitive skin. It's terrible, and wonderful, and you would hate it if you didn't love it so much.
Fortunately, your present mission requires you to tap into that feeling as deeply and as often as possible. [Lucky you]<x2|.]
(if:$mature is true)[(show:?x1)]
(click:?x2)[(if:$q1 is true)[(goto:"Swimming Pool")](if:$q2 is true)[(goto:"Gardens")](if:$q3 is true)[(goto:"Beach")]][The «Grand Pavilion» stands in the center of the «Gardens», its great glass dome soaring above the trees. Its walls are of the same coral-colored stone as the «Gatehouse», but on a palatial scale. The center of social activity, the massive round structure houses three levels of amenities for guests.]<x1|
Owing to its massive windows, high ceilings, and the potted ferns that line the space, the building's lobby feels as much like an outdoor space as an indoor one.
//I'll go to the// [[«Dining Hall»->Dining Hall]].
//I'll go to the// [[«Swimming Pool»->Swimming Pool]].
//I'll go to the// [[«Theater»->Theater]].
//I'll go out to the// [[«Gardens»->Gardens]].
(if: $trust>5)[//I'll head up to the// [[second level->2nd Floor]].]
(if: (history:) contains (passage:)'s name)[(replace:?x1)[The «Grand Pavilion» looms over you.]][The «Theater» is currently very dark and very quiet.]<x1| The stage is empty.
//I return to// [[//the lobby//->Pavilion]].
(if: (history:) does not contain (passage:)'s name)[(replace:?x1)[Although the «Theater» is equipped for the latest holographic projections and major entertainment releases, it is more often used for live demonstrations. A central circular stage is surrounded by nearly 360 degrees of steeply tiered seating, to allow the maximum audience and closest views for each performance. A narrow runway connects this stage to a curtained backstage area. Several hover platforms allow guests who have difficulty with stairs to move into and out of the seating area more easily.
The decor is plush but dark and understated, so as not to distract from the show.]][There's something about the elegant, serious atmosphere in the «Gallery» that makes you stand straighter, walk slower, and tuck your hands behind your back as you gaze at the various works. Must be an Art Thing.]<x1|
At the far end of the room, separated from the main gallery by a partial rope cordon, is an area designated as the "Live Art Space". []<x2|
//I'll return to the// [[//Concourse//->2nd Floor]]
(if: (history:) does not contain (passage:)'s name)[(replace:?x1)[The «Gallery» is a long, narrow room with dark wood floors and vibrant purple walls—not that the decor holds your attention for long. Both walls are lined with dozens of paintings, from static canvases in oils or acrylics, to animated and even a few interactive digital images. Lined up along the center of the room are several multi-dimensional works, mostly holograms, but a few actual sculptures in metal or stone.]]
(if:$q2 is true)[(append:?x1)[
Three guests stand around a tall, narrow holographic piece, nodding their heads approvingly and discussing the work in low tones. As you approach them and catch a glimpse of the work, you freeze.
"//The Willing Sacrifice//, Gyorguc Xan, holophoto," Concierge helpfully explains. The image depicts a tall classical column and a helpless, nearly naked [wo]<g1|man chained to it. It's Gyorguc's picture of you. You feel your cheeks flush with heat as you watch yourself, captured in hologram, writhing and suppressing giggles as a pair of floating palm fronds dance across your torso. The visual is perhaps a minute long, but it loops continuously, and the edit from the end of one loop to the beginning of the next is nearly seamless.
Before you can turn away, an exceptionally well-dressed older woman glances up at you. You watch her eyes dart from your body, to the work, and back several times. Her thin lips slowly curl into a grin of recognition. The embarrassment is too much; you can't get away fast enough.(if:$g is "m")[(replace:?g1)[]]]]
(if: $matiiq is 0)[(replace:?x2)[Within, a small, nude person dangles precariously from a chandelier-like rig. //I get a// [[//closer look.//->Quest 5.1a]]]](elseif: $matiiq is 1)[(replace:?x2)[Within, an exceptionally tall person is stretched out on their back between two vertical posts. //I get a// [[//closer look//->Quest 5.1b]]]](elseif:$matiiq is 2)[(replace:?x2)[There doesn't appear to be anything going on here, currently.]][The Game Room remains a riot of colored lights and unrestrained laughter.]<x1|
[]<x2|
//I'll return to the// [[//Concourse//->2nd Floor]].
(if: (history:) does not contain (passage:)'s name)[(replace:?x1)[The «Game Room» seems overwhelming at first glance. A huge variety of game formats, each with their own colorful visuals, are squeezed into a space that was probably intended for half this number. Game enthusiasts tend to favor the latest and brightest games, though, so the room inevitably adds new games every year. Only the fact that the volume of each game is strictly limited keeps the whole scene from being dizzyingly obnoxious.
Holotables simulate ancient games that were once played with cardboard, paper, and little plastic polyhedrons called "dice". The walls on three sides of the room are completely covered by large screens, each showing a different selection of more modern video games. These screens are surrounded by a selection of overstuffed couches and very comfortable-looking chairs.]]
(if: $gr %4 is 0)[(replace:?x2)[A fair skinned petite woman is seated in a man's lap, playing a form of solitaire at a holotable. A control pad at one corner of the table allows her to manipulate the entire table with the simple swipe of a finger. This is convenient, considering her wrists are cuffed to the table in such a way that she can play the game, but can't do much else. She's wearing an odd mask that looks like some sort of breathing apparatus.
The man's hands are buried inside her oversized sweater, eagerly exploring the unprotected skin underneath. It's clearly more than she can take, as she squirms and bounces in his lap, the game all but forgotten in the face of the unstoppable tickles. He urges her to keep playing, and even teases her about it, but she remains strangely silent. You soon realize that her mask is a sound-canceling device, and though she's screaming with laughter, barely a whisper escapes.
(if:$mature is true)[As you watch, one of the man's large hands slides down between her thighs. Her back arches suddenly, and you don't need to hear her moans to guess how he's touching her. ]She glances up and catches you watching; her cheeks are crimson with embarassment, but there's nothing she can do to stop him or mute her body's frantic reactions.(set:$gr to it+1)]](elseif: $gr %3 is 0)[(replace:?x2)[Three very focused players, two young men and a woman, sit together on a couch playing what appears to be a very flashy fightercraft racing game. Each has a complex control board balanced on their lap. All six of their feet are up on a low table, shoes and socks scattered on the carpet around them. Their ankles are strapped in place. Another man and woman kneel on either side of the table, watching the game with obvious excitement, even as all four of their hands attack the leftmost player's trapped feet.
As you watch, the distracted player appears to clip an onscreen asteroid, sending his craft into a dangerous spin. Given the attention to his bare toes, it's frankly remarkable he was able to pilot at all. The spectators immediately stop tickling him, allowing him to correct the spin and rejoin the race.
However, his mistake gives the woman the opening she needs. Her craft surges into first place. The spectators immediately aim all twenty wiggling fingers at her vulnerable arches, shocking her into her own steering mishap only seconds later. The players won't be setting any record times on this game, but they sure look like they're having fun.(set:$gr to it+1)]](elseif: $gr %2 is 0)[(replace:?x2)[A pair of women stand in front of a screen that shows a tower of multicolored, irregularly-shaped rocks. The first player, a tall, thin woman with very dark skin and hair, makes a grasping gesture in the air in front of her. A new rock appears on the screen, floating beside the stack. She turns and bends her wrist, and the rock rotates and twists in sync with her movements. When she's satisfied with the rock's angle, she carefully lifts the rock and attempts to balance it on the uneven pinnacle of the tower.
Her partner, shorter and with a fairer complexion, chooses this moment to place both hands on her opponent's hips. As the onscreen rock is lowered into place, her distracting fingers begin a light, spidery crawl up the first woman's sides and toward her underarms. You see her body tremble with barely-suppressed laughter.
Despite the distraction, the rock settles onto the stack, wobbling slightly but eventually coming to rest atop a now taller and even less stable tower. The first woman celebrates her success with a cute little hop and clap, while the second just smiles in begrudging admiration for the show of skill and concentration. They switch places, and the game continues.(set:$gr to it+1)]](else:)[(replace:?x2)[Two middle-aged men sit on opposite sides of a small holotable. They both wear stern expressions, hunched over the game board with the air of people doing fiendishly difficult calculations. They appear to be playing chess, using the same old rules people have been using for centuries.
You watch for any hint of ticklish distractions or kinky twists, as all the other games seem to include, but you find none. You suppose they could have some kind of exciting wager riding on the game, and the real fun will start after a victor is declared. But no, you get the feeling these two just really like chess.(set:$gr to it+1)]][The «Library», as always, is quiet.]<x1|
//I add my own memories to the// [[//collection//->Memories]]
[//I browse memories left by// [//other guests//]<x2|]<y1|
//I return to the// [[//Concourse//->2nd Floor]]
(if: (history:) does not contain (passage:)'s name)[(replace:?x1)[Though you've seen holovids of old, stuffy libraries full of musty, paper-paged books and complicated cataloguing systems, this «Library» is a thoroughly modern facility. It features thirty soundproof booths, each with a state-of-the-art sense-memory console. Here you can experience the memories of previous visitors to the //CdC//, as well as upload your own.]]
(click:?x2)[(replace:?y1)[//Sorry, but this service is not yet available.//]][As you enter the «Spa», slightly too-eager attendants stand straighter, smiles wide and hands folded non-threateningly behind their backs.]<x1|
//These services are not yet available. Coming soon!
I return to the// [[//Concourse//->2nd Floor]]
(if: (history:) does not contain (passage:)'s name)[(replace:?x1)[You pass through a sound-cancelling partition of frosted glass and enter the «Spa». Inside, there are automated booths offering stress-free, pain-free, and maximally comfortable services—manicure, pedicure, full-body massage, hair removal, and even safe tanning. You think there are lasers involved. It's high tech stuff.
However, this is one category in which //Chateau// guests favor a more traditional approach. The automated booths are mostly empty, but white-clad volunteers wait outside another set of booths, inside which you can recieve more "hands on" service. The shrieks and squeals emanating from those occupied rooms tell you that this option is certainly not stress-free, but it's probably a lot more fun.]]Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Double-click this passage to edit it.Gender (dropdown: bind $g, "m","w")
pronouns (cycling-link: bind $pro, "he","she","they")
(set:$w to 5)
(set:$c to 5)
(set:$b to 5)
(set:$trust to 0)
|=
(checkbox: bind $male, "Male partners")
=|=
(checkbox: bind $nb, "Trans and/or non-binary partners")
=|=
(checkbox: bind $fem, "Female partners")
|==|
|=
(checkbox: bind $sex, "Sexual intercourse")
(checkbox: bind $oral, "Oral sex")
(checkbox: bind $pain, "Impact/pain play")
(checkbox: bind $mind, "Mind control/hypnosis")
=|=
(checkbox: bind $gt, "Genital tickling")
(checkbox: bind $anal, "Anal sex")
(checkbox: bind $foot, "Foot worship")
(checkbox: bind $lock, "Chastity")
|==|
[[Intro 3]]
{(set: $tags to (passage:)'s tags)
(if: not ($tags contains "no-footer"))[(replace:?sidebar)[
(if: $g is "m")[Vix](else:)[Via]
«Wits»$w
«Charm»$c
«Body»$b
«Trust»$trust]]
(else:)[]}As you go to help [him]<g1|, Concierge projects [his]<g1| information into your consciousness: ''[Wendavious]<g2| Plok, [he/him]<g3|, Trust 5''. For [his]<g1| part, Plok seems surprised and even a little touched by your offer.
"Yeah, thanks!" [he]<g4| says. "That would be amazing. I should've split all this stuff into smaller trips, but I'm just so pumped about getting it to my room. It's way too heavy to move by myself."
(if:$male is true)[](elseif:$fem is true)[(replace:?g1)[her](replace:?g2)[Wendavie](replace:?g3)[she/her](replace:?g4)[she]]
[]<x0|
[[//I put more hoverskids under the case.// [Use «Wits»]<x1|]<y1|
[//I go fetch more folks to help.// [Use «Charm»]<x2|]<y2|
[//I shrug and start pushing.// [Use «Body»]<x3|]<y3|]<z1|
(click:?x1)[(if:$w+(random:1,5)>6)[(replace:?x0)[(t8n:"slide-up")[//Success!// There's a rack of hoverskids in a corner of the «Gatehouse» for exactly this purpose. You attach a few extra to the underside of the case, and it quickly becomes much easier to move. Working with Plok, you're able to navigate it through the [[«Gardens»->Quest 4.2]].](replace:?z1)[]]](else:)[(replace:?x0)[(t8n:"slide-up")[//Failure.// Though you're able to find more hoverskids, you're not quite sure how to put them on. You'll have to try something else.](replace:?y1)[]]]]
(click:?x2)[(if:$c+(random:1,5)>6)[(replace:?x0)[(t8n:"slide-up")[//Success!// Poking your head out of the «Gatehouse», you see several guests out enjoying the fine weather. You're able to convince a few of them to help, and the group is able to navigate Plok's case through [[the «Gardens»->Quest 4.2]].](replace:?z1)[]]]
(else:)[(replace:?x0)[(t8n:"slide-up")[//Failure.// Even your saddest puppy dog eyes aren't enough to guilt anyone into helping. You'll have to try something else.](replace:?y2)[]]]]
(click:?x3)[(if:$b+(random:1,5)>6)[(replace:?x0)[(t8n:"slide-up")[//Success!// You get a good grip on one of the case's handles, dig your heels in, and start to pull. Plok starts pushing from the opposite end, and with no small effort, the two of you manage to navigate the case through the [[«Gardens»->Quest 4.2]].](replace:?z1)[]]]
(else:)[(replace:?x0)[(t8n:"slide-up")[//Failure.// You really put your back into it, but the case won't budge. It's a wonder Plok got it this far alone. You'll have to try something else.](replace:?y3)[]]]]
(set:$q4 to false)//Château des Chatouilles// was founded in 2246 by a diverse and visionary cadre of tickling enthusiasts. Unsatisfied by the unfocused atmosphere of other adult resorts, and tired of waiting months or years between quality tickle-oriented gatherings, they developed //CdC// as a kind of never-ending play party. Bolstered by the spectacular beauty of //Tlanpai Yaagna//, the latest technology, and an ever-growing community of dedicated friends, //CdC// has since grown into the center of the tickling universe and one of the finest adult resorts anywhere in to galaxy.Though the weather feels pleasantly warm to you, Plok seems woefully unprepared for the heat. [His]<g1| bandana proves little barrer to the flood of sweat that pours off [his]<g2| brow. [He]<g3| either hails from a frigid planet, or [he]<g4|'s badly out of shape. Possibly both.
[He]<g3| greets your concern with a shy smile. "I've been cooped up too long," [he]<g4| admits. "But this"—[he]<g4| gives the side of the case a proud slap—"This is going to make it all worth it."
[He]<g3| leans in close, casting a quick sideways glance to make sure no one overhears. "This is a self-tickling machine."
(if:$male is true)[](elseif:$fem is true)[(replace:?g1)[Her](replace:?g2)[her](replace:?g3)[She](replace:?g4)[she]]
[//"A what?"//]<x1|
[]<x2|
(click:?x1)[(replace:?x2)[(t8n:"slide-up")[[He]<g3| just nods in response. "I know, all those science people have said its impossible. There's supposed to be a psycho-social element to tickling, like 'the human touch' or whatever. Trust me, I've heard it all before."
You reach the «South Tower» and help [him]<g2| get the case into the cargo elevator. "I've got it from here," [he]<g4| says. "Thanks again, Vi(if:$g is "m")[x](else:)[a]. Stop by in a couple days, and I'll have something amazing to show you."
(if:$male is true)[](elseif:$fem is true)[(replace:?g2)[her](replace:?g3)[She](replace:?g4)[she]]
//I go back out to the// [//«Gardens»//]<x3|.
(click:?x3)[(dialog: "«Trust» increased!","Continue")(set:$trust to it+1)(goto:"Gardens")]]]]
(set:$friends to it+(a: "Plok"))The holographer—Gyorguc Xan, [he/him]<g1|, Trust 2—responds to your agreement with a happy nod of [his]<g2| head. [He]<g3| holds both hands over [his]<g2| heart in a sweetly old-fashioned gesture of admiration.
[He]<g3|'s clothed in a dark jacket and trousers, attire that looks both too warm and too formal for this semi-tropical resort. [He]<g3|'s a fairly small [man]<g4|, [no taller than yourself]<h1|, and has such a youthful face you briefly wonder whether [he]<g5|'s old enough to be here.
"Please follow." [He]<g3| steps off the path and disappears through the vegetation.
//I go// [//into the underbrush//]<x1|.
(click:?x1)[(t8n:"slide-up")[After only a couple meters, the foliage opens out onto a small clearing. A soft carpet of leaves and grasses rustles underfoot. A partial canopy of trees casts multifaceted shadows that shift and sway as the breeze plays through their branches.
In the center of this clearing is a marble column, approximately three meters tall, like something out of antiquity. A pair of steel chains hang from the top, each ending in a medieval-looking shackle.
Gyorguc gestures eagerly at the column. [He]<g3| seems to want a classically-inspired scene, with you as the sacrificial [damsel]<h2|. [He]<g3| holds out a bundle of gauzy white cloth, which you take to be your wardrobe.
//I// [//put it on//]<x2|.
(if:$male is true)[](elseif:$fem is true)[(replace:?g3)[She]](if:$g is "m")[(replace:?h2)[hero]]
(click:?x2)[(dialog: bind $roc, "«Record of Consent»
Do you consent to playing with Gyorguc Xan?","Yes","No")(if:$roc is "Yes")[(goto: "Quest 2.2")](else:)[(goto:"Gardens")]]]]
(if:$male is true)[](elseif:$fem is true)[(replace:?g1)[she/her](replace:?g2)[her](replace:?g3)[She](replace:?g4)[woman](replace:?g5)[she]]
(if: $g is "m")[(replace:?h1)[a full head shorter than yourself]]
(set:$fail to 0)Gyorguc courteously turns [his]<g1| back and fiddles with [his]<g1| equipment while you strip off your clothing and put the costume on. It's just barely enough material to wrap around your [chest and ]<h1|hips, in a manner that evokes conveniently-draped coverings in Renaissance paintings.
Taking a control pad out of [his]<g1| jacket, [he]<g2| presses several buttons in quick succession. Four drones spring to life and begin hovering around the column. One unfurls a reflective fan, bouncing the dappled sunlight back upward. The others begin recording, bobbing up and down slightly as they circle the scene to capture every possible angle.
Once properly attired, you stand with your back against the column. The stone against your bare skin gives you a giddy chill. Climbing on a step stool, Gyorguc lifts your arms overhead and locks a shackle around each wrist. You're relieved to learn that despite their wicked appearance, the inner portion of each cuff is lined with a cushy material that keeps your arms snug without hurting you.
The holographer steps back, eyeing your position. "Now ... pose."
[]<y1|
[//I strike a pose inspired by classical art.// [Use «Wits»]<x1|]<z1|
[//I strike a pose that looks as alluring as possible.// [Use «Charm»]<x2|]<z2|
[//I strike a pose that shows off my physique.// [Use «Body»]<x3|]<z3|
(if:$fail >=3)[(t8n:"slide-up")[Nothing you try seems to be working. You should probably try again [[later.->Gardens]]]]
(If:$male is true)[](elseif:$fem is true)[(replace:?g1)[her](replace:?g2)[she]]
(click:?x1)[(if:$w+(random:1,5)>5)[(goto:"Quest 2.3")](else:)[(replace:?y1)[(t8n:"slide-up")[//Failure.// Though you try to recall your art history, the positions that come to mind all feel awkward and probably look worse. Gyorguc frowns, and you get the impression you should try a different approach.](replace:?z1)[](set:$fail to it+1)(if:$fail >=3)[(t8n:"slide-up")[
Nothing you try seems to be working. You should probably try again [[later.->Gardens]]]]]]]
(click:?x2)[(if:$c+(random:1,5)>5)[(goto:"Quest 2.3")](else:)[(replace:?y1)[(t8n:"slide-up")[//Failure.// Though you try to turn your body into a visual invitation, the positions that come to mind all feel awkward and probably look worse. Gyorguc frowns, and you get the impression you should try a different approach.](replace:?z2)[](set:$fail to it+1)(if:$fail >=3)[(t8n:"slide-up")[
Nothing you try seems to be working. You should probably try again [[later.->Gardens]]]]]]]
(click:?x3)[(if:$w+(random:1,5)>5)[(goto:"Quest 2.3")](else:)[(replace:?y1)[(t8n:"slide-up")[//Failure.// Though you try to show off your most impressive physical features, the positions that come to mind all feel awkward and probably look worse. Gyorguc frowns, and you get the impression you should try a different approach.](replace:?z3)[](set:$fail to it+1)(if:$fail >=3)[(t8n:"slide-up")[
Nothing you try seems to be working. You should probably try again [[later.->Gardens]]]]]]]
(if:$male is true)[](elseif:$fem is true)[(replace:?g1)[her](replace:?g2)[she]]
(if:$g is "m")[(replace:?h1)[]]//Success!// Gyorguc looks at your pose with a blend of delight and astonishment. "Such beauty," [he]<g1| murmurs. Catching [him]<g2|self after a moment, [he]<g1| springs back into nervous action. "Please ... hold."
[He]<g3| disappears behind you. You hear the swish of leaves, and for a second you wonder whether [he]<g1| just left you like this. Then you feel something brush against your exposed sides.
The tips of two feathery palm fronds glide along your ribs, then across the curve of your belly. The camera drones' barely-audible motors change pitch slightly, their lenses shifting to focus on your torso. Gyorguc is standing behind the column, so the cameras capture only your ticklish body and the dancing leaves.
(if:$male is true)[](elseif:$fem is true)[(replace:?g1)[she](replace:?g2)[her](replace:?g3)[She]]
[//I try to// [//hold still//]<x1|.]<y1|
[//I try to// [//wiggle free//]<x2|.]<y2|
(click:?x1)[(t8n:"slide-up")[The touch is maddeningly light. You bite your lip and hold your breath as the delicate blades skim over your stomach and dip into your navel. When they suddenly fly up into your underarms, you have to grip the chain hard to keep from losing your composure.
After perhaps a minute or two of this, [he]<g1| abruptly stops. [He]<g3| comes around in front of you and taps [his]<g2| control pad again, powering down the drones.
"Magnificent!" [he]<g1| cries, beaming.(show:?x3)](replace:?y2)[](if:$male is true)[](elseif:$fem is true)[(replace:?g1)[she](replace:?g2)[her](replace:?g3)[She]]](click:?x2)[(t8n:"slide-up")[The touch is just too maddeningly light; you shimmy your hips in a vain attempt to avoid the delicate blades. "Hold!" Gyorguc demands. [He]<g3| flicks the leaves up into your underarms, but that only makes it more difficult to keep your composure.
After two or three minutes of this, [he]<g1| abruptly stops. [He]<g3| comes around in front of you and taps [his]<g2| control pad again, powering down the drones.
"Good enough," [he]<g1| says with a shrug.(show:?x3)](replace:?y1)[](if:$male is true)[](elseif:$fem is true)[(replace:?g1)[she](replace:?g2)[her](replace:?g3)[She]]]
[(t8n:"slide-up")[//"Is that it?" you say,// [[//slightly disappointed//->Quest 2.4]].
//"I'm glad it's over," you say// [[//with relief//->Quest 2.7]].]](x3|[His]<g1| eyes go wide, then dart away as a smile slowly creeps across [his]<g2| face. "You ... want ... continue?" [His]<g1| cheeks flush a brilliant crimson, and you can sense how embarrassed [he]<g3| is by [his]<g2| desire to tickle you.
Still, given all the build-up, you'll be let down if [he]<g3| stops now. //You nod and say,// [//"Go ahead."//]<x1|
(if:$male is true)[](elseif:$fem is true)[(replace:?g1)[Her](replace:?g2)[her](replace:?g3)[she]]
(click:?x1)[(t8n:"slide-up")[Gyorguc takes a cautious step toward you, reaching [his]<g2| hands up toward yours. [His]<g1| touch is as light as the leaves were as [his]<g2| fingertips graze your forearms.
The sensation builds as [he]<g3| descends. By the time [he]<g3|'s past your elbows, your body is trembling from the effort of keeping your reaction muted. Every time you relax your guard to take a breath, you risk letting out a stray giggle, and you know the first will only be the beginning.
It's during one of those breathy, vulnerable moments that [his]<g2| hands suddenly leap into your armpits. [He]<g4| scrabbles at the tender skin, drawing forth a shout of surprised laughter. You yank down on the chains, instinctively trying to protect yourself, but they aren't just for show and your arms remain locked overhead. You really [[can't get out->Quest 2.5]].(if:$male is true)[](elseif:$fem is true)[(replace:?g1)[Her](replace:?g2)[her](replace:?g3)[she](replace:?g4)[She]]]](if:$lib is not true)[(set:$trust to it+1)][He]<g1| works [his]<g2| way down your ribs, then back up, your body twisting and jumping at the sudden intensity of [his]<g2| touch. You're laughing freely now, unable to control it. It's a little humiliating to know people elsewhere in the «Gardens» can probably hear you.
[He]<g1| drops to one knee, presses [his]<g2| mouth to your taut belly, and buzzes [his]<g2| lips against your skin. You howl and thrash, frantic to get away from this new feeling. That reaction only encourages [him]<g2|, and [he]<g3| repeats the tactic again and again and again.
Not that [his]<g2| hands slow down while [his]<g2| lips torment you. They just keep squeezing your sides and vibrating against your ribs. [His]<g4| fingers walk around to the small of your back, their light scratches there sending icy shocks up and down your spine. You arch your back to avoid them, but this only serves to press your navel against [his]<g2| waiting tongue.
Your sensitive midsection bounces like this, riccocheting between [his]<g2| fingers and mouth, until your stomach muscles burn and you go silent from lack of air.
(if:$male is true)[](elseif:$fem is true)[(replace:?g1)[She](replace:?g2)[her](replace:?g3)[she](replace:?g4)[Her]]
[//"Can't ... breathe!"//]<x1|
(click:?x1)[(if:$mature is true)[(goto: "Quest 2.6")](else:)[(goto: "Quest 2.7")]]All your desperate squirming causes the fabric, which was only loosely wrapped around you, to fall completely to the ground.
Gyorguc takes a second to gaze at your naked body with unconcealed admiration, but the temptation of that newly unveiled flesh is too strong for [him]<g1| to merely look.
[His]<g2| fingers explore your hips, thighs, and [the skin surrounding your most intimate parts]<y1|. You're not surprised to be ticklish [down ]<y2|there, but it's somehow worse than you expected. [His]<g2| knuckles occasionally brush against your [folds]<h1|, sending your mind swimming in the clouds for a moment before [his]<g1| next squeeze sends you screaming back down.
Nothing about [his]<g1| touch is inadvertent, and [his]<g1| face is far too close not to notice how aroused you've become. [He]<g3| dances [his]<g1| fingers along your [[moist lips]<h2| and ass]<y3|, kissing and blowing raspberries lower and lower on your body until you can feel the heat of [his]<g1| breath on your [clit]<h3|.
(if:$male is true)[](elseif:$fem is true)[(replace:?g1)[her](replace:?g2)[Her](replace:?g3)[She]](if:$g is "m")[(replace:?h1)[shaft](replace:?h2)[hypersensitive balls](replace:?h3)[cock]]
You're getting desperately close ...
[//I welcome the sensations and// [//surrender//]<x1|
//I try to// [//fight it//]<x2|]<z1|
(if:$gt is not true)[(replace:?y1)[butt](replace:?y2)[](replace:?y3)[lower belly]]
(click:?x1)[(if:$oral is true)[(replace:?z1)[(t8n:"slide-up")[Finally, mercifully, [he]<g4| [buries]<h4| [his]<g1| [face between your thighs]<h5|. The pleasure is so intense, the foliage around you starts to look like an astronav chart. [He]<g3| doesn't stop teasing you, kneading the backs of your legs and the muscles of your ass until you want to cry.
You're too tightly coiled to last long, though, and soon the gentle [pressure]<h6| of [his]<g1| tongue [on your button]<h7| sends you into a [[quivering climax->Quest 2.7]].(if:$male is true)[](elseif:$fem is true)[(replace:?g1)[her](replace:?g3)[She](replace:?g4)[she]](if:$g is "m")[(replace:?h4)[wraps](replace:?h5)[lips around your manhood](replace:?h6)[friction](replace:?h7)[against the underside of your head]]]]](else:)[(replace:?z1)[(t8n:"slide-up")[Finally, mercifully, [he]<g4| [slips a finger inside you]<h8|. The pleasure is so intense, the foliage around you starts to look like an astronav chart. [He]<g3| doesn't stop teasing you with [his]<g1| free hand, kneading the backs of your legs and the muscles of your ass until you want to cry.
You're too tightly coiled to last long, though, and soon the gentle friction of [his]<g1| [fingertip against your g-spot]<h9| sends you into a [[quivering climax->Quest 2.7]].(if:$male is true)[](elseif:$fem is true)[(replace:?g1)[her](replace:?g3)[She](replace:?g4)[she]](if:$g is "m")[(replace:?h8)[begins stroking your manhood](replace:?h9)[thumb against the underside of your head]]]]]]
(click:?x2)[(if:$oral is true)[(replace:?z1)[(t8n:"slide-up")[[His]<g2| mouth finally reaches your [sex]<h3|. But instead of granting you the expected pleasure, [he]<g4| holds back, merely flicking [his]<g1| hot tongue [between your folds]<h10|. It feels heavenly, but you know in an instant it will never be enough to push you over the edge. [His]<g2| hands don't stop teasing you, kneading the backs of your legs and the muscles of your ass until you want to cry.
You're coiled impossibly tight, but the gentle touch of [his]<g1| tongue only makes your need worse. You whimper and shudder, every fiber of your body tensing for a climax that doesn't come. When [he]<g4| steps away, only the cuffs around your wrists keep you from [[collapsing to the ground->Quest 2.7]].(if:$male is true)[](elseif:$fem is true)[(replace:?g1)[her](replace:?g2)[Her](replace:?g4)[she]](if:$g is "m")[(replace:?h3)[cock](replace:?h10)[against your head]]]]](else:)[(replace:?z1)[(t8n:"slide-up")[[His]<g2| hand finally reaches your [sex]<h3|. But instead of granting you the expected pleasure, [he]<g4| holds back, merely brushing [his]<g1| fingertips over your swollen [clit]<h11|. It feels heavenly, but your know in an instant it will never be enough to push you over the edge. [His]<g2| free hand doesnt stop teasing you, kneading the backs of your legs and the muscles of your ass until you want to cry.
You're coiled impossibly tight, but the gentle touch of [his]<g1| finger only makes your need worse. You whimper and shudder, every fiber of your body tensing for a climax that doesn't come. When [he]<g4| steps away, only the cuffs around your wrists keep you from [[collapsing to the ground->Quest 2.7]].(if:$male is true)[](elseif:$fem is true)[(replace:?g1)[her](replace:?g2)[Her](replace:?g4)[she]](if:$g is "m")[(replace:?h3)[cock](replace:?h11)[head]]]]]](t8n:"shudder")[Gyorguc releases the shackles and helps you to sit down on the step stool. [He]<g1| gathers your clothes beside you, then begins packing [his]<g2| camera equipment while you dress.
Once you've recovered your breath and your modesty, [he]<g3| offers you [his]<g2| hand.
(if:$male is true)[](elseif:$fem is true)[(replace:?g1)[She](replace:?g2)[her](replace:?g3)[she]]
[//I// [//shake [his]<g2| hand//(if:$male is true)[](elseif:$fem is true)[(replace:?g2)[her]]]<x1|.
//I pull [him]<g2| into// [//a hug//]<x2|.(if:$male is true)[](elseif:$fem is true)[(replace:?g2)[her]]]<y1|]
(click:?x1)[(if:$lib is true)[(goto:"Post-Memory")](else:)[(replace:?y1)[(t8n:"slide-up")[You shake [his]<g2| hand; [his]<g2| grip is warm and firm. There's a stiffness about [him]<g2| that tells you [his]<g2| nervousness hasn't gone away, but |g3>[he]'s very happy with how things turned out.(show:?x3)(if:$male is true)[](elseif:$fem is true)[(replace:?g4)[Her](replace:?g2)[her](replace:?g3)[she]](dialog:"«Trust increased!","Continue")(set:$trust to it+1)(set:$qc to it+1)(set:$q2 to true)(set:$friends to it+(a:"Xan"))]]]](click:?x2)[(if:$lib is true)[(goto:"Post-Memory")](else:)[(replace:?y1)[(t8n:"slide-up")[Though [he]<g3| initially seems shocked by the sudden embrace, the surprise only lasts a second before [he]<g3| warmly and earnestly hugs you back.(show:?x3)(if:$male is true)[](elseif:$fem is true)[(replace:?g1)[She](replace:?g2)[her](replace:?g3)[she]](dialog:"«Trust» increased!","Continue")(set:$trust to it+1)(set:$qc to it+1)(set:$q2 to true)(set:$friends to it+(a:"Xan"))]]]]
[(t8n:"slide-up")["You ... ''best'' model," [he]<g3| declares with a firmness that almost makes you laugh. [He]<g1| gestures toward [his]<g2| equipment. "I edit. Please, we ... see again?"
(if:$male is true)[](elseif:$fem is true)[(replace:?g1)[She](replace:?g2)[her](replace:?g3)[she]]
(link-reveal:"//I agree.//")[(t8n:"slide-up")[
With a slight bow, and a smile [he]<g3| cannot seem to suppress, Gyorguc hefts [his]<g2| equipment bags and leaves you alone in (link:"the «Gardens».")[(if:$qc is 1)[(goto:"First Time")](else:)[(goto:"Gardens")]]
(if:$male is true)[](elseif:$fem is true)[(replace:?g1)[She](replace:?g2)[her](replace:?g3)[she]]]]]](x3|
(set:$roc to 0)The tattoos on Shallore's face curl as she smiles at you. ["The other teams are not allowed to knock the ball out of your hands. What they //are// allowed to do, is //tickle you// until you drop it."
The game's popularity suddenly makes much more sense.
"You're not allowed to tickle anyone who doesn't have the ball," she explains. "One exception: if you have the ball, your teammates are allowed to tickle any opponent who is currently tickling you. But with two teams against one, whoever holds the ball is always getting it from at least a few ticklers at once."
"Oh, and the best part—let's say your team wins. Whichever of the other two teams has the most time left on the clock, you get to tickle them for that amount of time. The second-place team gets to help, too." Her expression betrays a mischevous delight at this penalty arrangement. "So you definitely want your team to hold the ball as long as possible."
]<z1|"So what do you say?" she asks. "Sound like your kind of fun?"
//"I'd love to// (link-reveal:'//play."//')[(replace:?x1)[](dialog: bind $roc, "«Record of Consent»
Do you consent to playing Tickle Ball, potentially being tickled by any/all other participants, and accepting punishment if you lose?","Yes","No")(if:$roc is "Yes")[(t8n:"slide-up")[
(set:$team to (either:"red","green","blue"))
"Awesome!" she says. "There's an assembler in the changing tent over there. You'll be on the $team team, so put on a $team suit and join them in the circle."
//I go// (link-reveal:"//change.//")[(t8n:"slide-up")[
You enter the small tent and find nothing but a molecular assembler and a bench. The assembler's presets feature dozens of designs, but each is only available in one of the three team colors. You pick a $team-colored [swimsuit]<g1|, deposit your clothes in the recycling slot for reassembly later, and go [[out to the field->Quest 3.3]].(if:$g is "m")[(replace:?g1)[pair of trunks]]]]](else:)[(if:$lib is true)[(goto:"Post-Memory")](else:)[(goto:"Beach")]]]]
[//"Maybe// [[//another time//."->Beach]]]<x1|
(if:$lib is true)[(replace:?z1)[](replace:?x1)[]]You step onto the playing field, and the other players dressed in $team greet you warmly. As you approach the team, a strikingly attractive [woman]<g1| steps forward, apparently eager to make your acquaintance. Concierge tells you [she]<g2| is ''Ci'un Lowen, [she/her]<g3|, Trust 4''.
[Her]<g4| piercing green eyes drift up and down your body, making no effort to hide the appraisal. Thin lips curl into a confident grin. Sun-bleached hair hangs in [a long braid halfway down her back]<g5|. [Her]<g4| figure is long, lean, and firmly toned. [She]<g6| wears only the tiniest suggestion of [a bikini]<g7|, leaving large expanses of flawless golden-hued skin exposed.
[She]<g6| has the faintly unreal aura of someone too pretty to be flesh and blood, like you fell asleep and woke up in a sim-advert for skin cream.
"First time playing?" [she]<g2| asks. You expect a sultry [purr]<g8|, but [her]<g9| voice is surprisingly light and sweet.
(if:$fem is true)[](elseif:$male is true)[(replace:?g1)[man](replace:?g2)[he](replace:?g3)[he/him](replace:?g4)[His](replace:?g5)[shaggy waves past his shoulders](replace:?g6)[He](replace:?g7)[swim briefs](replace:?g8)[growl](replace:?g9)[his]]
(link-reveal:'//"Yes, it is."//')[(t8n:"slide-up")[
[She]<g6| glances down and bites [her]<g9| lip. "I've only played twice myself, but I'm starting to get the hang of it. The trick is to find a teammate and stick close to them, so you never get singled out." As [she]<g2| glances back up, you catch an uncertainty in [her]<g9| eyes you don't expect to see there. "Want to be my partner?"
That self-assured air was a false first impression, you realize. [She]<g6|'s actually nervous. It's too early to tell whether [she]<g2| has somehow developed an instant crush on you, or it's just pre-game jitters. Either way, you don't want to let [her]<g0| down this early.
(if:$fem is true)[](elseif:$male is true)[(replace:?g2)[he](replace:?g6)[He](replace:?g9)[his](replace:?g0)[him]]
[[//"Sure."//->Quest 3.4]]]]Inside a large circle of flags planted into the sand, a crowd is forming. Everyone is wearing swimming gear in solid primary colors. They seem to be divided into groups of three, with one group wearing all red, another blue, and the third green. A woman stands to the side, wearing a long white beach dress and holding a white ball. It's obvious they're about to start a game of some sort. [[//I investigate//->Quest 3.1]].(set: $ball to it+1)A horn sounds from the scoreboard, and Shallore tosses the ball high into the air. The field immediately erupts into almost total chaos. Most of the players rush forward, eager to capture the ball and start their team's clock, but more than a few try to rush in the opposite direction, not wanting to be in the center of the fray this early. The resulting pileup of bodies is a sight to behold.
A tall man in [blue]<x1| snatches the ball out of the air, leaping to take hold of it before anyone else can. Before he even lands, arms wrap around his midsection, and he goes to the ground howling with laughter. At the edge of the scrum, Ci'un steps forward and attacks a trapped foot with both hands, but you have no idea whether it belongs to the man with the ball or someone else. You're doubtful [she]<g1| does either.
The scoreboard lets out another blast, and you look up to see that [blue]<x1|'s clock has stopped at 18:39. Less than two minutes, though you're sure it felt like much longer to those tangled together around the ball.
The constantly tingling sand under your feet is starting to make your legs rubbery, but it also heightens your senses. The cool ocean breeze seems to caress your naked skin. The sound of a dozen or more people laughing at once seems to blend together, and yet you're sure you can pick out each one. Even though you didn't have a chance to study the members of the other teams, you start to get a sense of who is who just by reading their faces, even when you can't see the scraps of fabric that mark their allegiance.
When the ball sails high in the air again, you feel like you're finally [[ready to play->Quest 3.5]].
(if:$team is "blue")[(replace:?x1)[green]](if:$fem is true)[](elseif:$male is true)[(replace:?g1)[he]]You're not close enough to the ball's landing point to grab it yourself, but you see who does—a small, quick woman in a [red]<x1| one-piece who darts free of her first would-be tickler and leads the pack on a raucous chase around the field. She keeps her feet for nearly a minute before the other teams surround her, and soon her raspy squeals ring out across the beach.
In addition to her speed, she proves tough to break. The horn doesn't sound again until [red]<x1|'s clock is down to 16:12.
The game continues, each team chipping away at their clock a minute or three at a time. It's frustratingly difficult for any one person to take control of the pace; pack tactics and unit cohesion defeat individual heroics every time. Ci'un seems content to remain just out of reach, never going directly for the ball, waiting until it's been caught to take advantage.
As the game goes on, the [red]<x1| team takes an early lead, though [blue]<x2| stays on their heels. Your $team team can't seem to hold onto the ball, and you soon find yourselves at a significant disadvantage.
The ball flies through the air once again, and a [blue]<x2|-clad man attempting to reach for it manages only to bat it further, until by pure luck, it sails directly [[into your hands->Quest 3.6]].
(if:$team is "red")[(replace:?x1)[green]](if:$team is "blue")[(replace:?x2)[green]][//I curl my body around the ball, trying to protect my most ticklish spots.// [Use «Wits»]<x1|]<y1|
[//I wait until the other teams are nearly on me, then quickly pass it to Ci'un.// [Use «Charm»]<x2|]<y2|
[//I run, jump, roll, weave, dive, and dodge the other teams in a frantic attempt to evade their hands.// [Use «Body»]<x3|]<y3|
[]<x4|
(click:?x1)[(replace:?y2)[](replace:?y3)[](if:$w+(random:1,5)>9)[(replace:?x4)[(t8n:"slide-up")[//Success!// You hug your elbows tight to your sides, dig your toes under the sand, and do your best impression of a turtle. You soon feel the other players on you, their hands searching your body for ways to crack your shell.
Fingertips brush down your back, but you're able to keep them from squeezing your ribs or prodding your underarms. Your feet stay under you, teased by the crackling sand but not tormented by scrabbling fingers. Ci'un and your other teammates do an admirable job of protecting you, or at least making things a little more difficult for your attackers.
Despite all your efforts, it tickles terribly. You can't quite cover your hips or your knees. You feel light tickles along the sides of your neck, no matter how urgently you lift your shoulders up toward your ears. You try to count the seconds, willing yourself to hold on just a little longer, knowing that this is nothing compared to what will happen if your team loses.
Finally, you simply can't hold on any longer. The unbearable tickles overwhelm you, and you release the ball in a final explosion of laughter.
As the game goes on without you, Ci'un helps you to your feet and points toward the scoreboard with a grin. Unbelievably, you held on for nearly six full minutes, easily the longest of any single play. The $team team still trails, but the margin isn't nearly so hopeless.
//I gather my strength and// [[//keep playing.//->Quest 3.7]](set:$suc to true)]]](else:)[(replace:?x4)[(t8n:"slide-up")[//Failure.// You hug your elbows tight to your sides, dig your toes under the sand, and do your best impression of a turtle. You soon feel the other players on you, their hands searching your body for ways to crack your shell.
Unfortunately, you end up not resembling a turtle so much as a sitting duck. Someone squeezes your sides from behind, and you can't suppress the instinct to arch your back, kick your legs, and squirm free of their grasp. These involuntary jerks completely spoil your attempts to protect yourself.
You're being tickled everywhere at once, and the effect is devastating. Fingers scratch under your toes and circle your navel, hands scrabble up your ribs and across your thighs, a woman even brushes your ears with the tip of her ponytail. Though you scream with laughter, the tickling just doesn't stop.
It's less that you choose to surrender, and more that your overwhelmed senses simply forget you're supposed to hold the ball. Before you even realize they've stopped, Ci'un is pulling you to your feet and brushing the sand off your body with a worried smile.
You glance at the scoreboard, and find that your ordeal lasted barely a minute. The $team team still trails far behind.
//I gather my strength and// [[//keep playing.//->Quest 3.7]](set:$suc to false)]]]]
(click:?x2)[(replace:?y1)[](replace:?y3)[](if:$c+(random:1,5)>9)[(replace:?x4)[(t8n:"slide-up")[//Success!// You hold the ball close, lean like you're going to rush off to your left, then execute a deft no-look pass to Ci'un on your right. The mass of opponents tackles you to the sand, sending you into hysterics with their wiggling fingers.
It takes them several seconds to realize you don't have the ball. That gives Ci'un time to separate from the pack and take a defensive posture behind a wall of your $team teammates. They move in impressive harmony, deflecting attacks and making more last-second passes whenever their defense breaks down.
You quickly join in, helping your team keep the ball as long as possible. You get tickled nearly out of your mind several more times, but never while you're holding the ball, and the excitement of the game makes it easy to bounce back up and keep going.
By the time the $team team finally loses possession, nearly six full minutes have ticked off your clock. You still trail behind the other teams, but the margin isn't nearly so hopeless.
//I gather my strength and// [[//keep playing.//->Quest 3.7]](set:$suc to true)]]](else:)[(replace:?x4)[(t8n:"slide-up")[//Failure.// You hold the ball close, lean like you're going to rush off to your left, then fling the ball in a wild no-look pass to Ci'un on your right. The mass of opponents tackles you to the sand, sending you into hysterics with their wiggling fingers.
Unfortunately, Ci'un gained little benefit from your awkward maneuver. Though [she]<g1| catches the ball, [she]<g1| bobbles it in [her]<g2| hands and loses [her]<g2| balance. By the time [she]<g1| gains possession, [she]<g1|'s lying on [her]<g2| back on the ground, surrounded by opponents.
Though you try to help, you hear [her]<g2| squeals before you get anywhere close. [She]<g3|'s being tickled everywhere at once, and the effect is devastating. Fingers scratch under [her]<g2| toes and circle [her]<g2| navel, hands scrabble up [her]<g2| ribs and across [her]<g2| thighs, a woman even brushes [her]<g2| ears with the tip of her ponytail. Though [she]<g1| screams with laughter, the tickling just doesn't stop. [She]<g3| quickly releases the ball in a desperate bid for relief.
As you help [her]<g4| to [her]<g2| feet, you glance at the clock. Unsurprisingly, Ci'un held out barely a minute. The $team team still trails far behind.
//I gather my strength and// [[//keep playing.//->Quest 3.7]](set:$suc to false)(if:$fem is true)[](elseif:$male is true)[(replace:?g1)[he](replace:?g2)[his](replace:?g3)[He](replace:?g4)[him]]]]]]
(click:?x3)[(replace:?y1)[](replace:?y2)[](if:$b+(random:1,5)>9)[(replace:?x4)[(t8n:"slide-up")[//Success!// Though trying to evade the opponents is the most obvious and most popular tactic, few of the other players are as fit as you. By this point, many of them are winded as well, whether from being tickled, or from throwing themselves into scrum after wriggling scrum.
You deftly dodge the first set of reaching arms, leap over a diving tackle, and dart between a pair of converging ticklers, with only the breeze touching your skin. Your $team teammates are able to form a defensive perimeter, and you nimbly dance away from danger whenever an opponent breaks through the wall.
You can't escape forever, though. You eventually start to get tired yourself, zig when you should have zagged, and end up sprawled on the sand with no where else to run. You're too out of breath to even laugh when they squeeze your sides, poke your ribs, and scribble across your arches. You drop the ball, hoping your effort was enough.
When you recover enough to stand, you check the scoreboard and see that nearly six full minutes have ticked off the $team clock. You still trail behind, but the margin isn't nearly so hopeless.
//I gather my strength and// [[//keep playing.//->Quest 3.7]](set:$suc to true)]]](else:)[(replace:?x4)[(t8n:"slide-up")[//Failure.// Though trying to evade the opponents is the most obvious and most popular tactic, few of the other players are as fit as you. By this point, many of them are winded as well, whether from being tickled, or from throwing themselves into scrum after wriggling scrum.
You deftly dodge the first set of reaching arms, only to get tripped up by a diving tackle and end up sprawled on the sand. Before you can try to get up, you're pinned under their weight, and the torment begins.
You're being tickled everywhere at once, and the effect is devastating. Fingers scratch under your toes and circle your navel, hands scrabble up your ribs and across your thighs, a woman even brushes your ears with the tip of her ponytail. Though you scream with laughter, the tickling just doesn't stop. You hold out as long as you can, but the sensation is overwhelming. You drop the ball, hoping your effort was enough.
When you recover enough to stand, you check the scoreboard and see that your ordeal lasted barely a minute. The $team team still trails far behind.
//I gather my strength and// [[//keep playing.//->Quest 3.7]](set:$suc to false)]]]]|=
(background:#8e0000)[(box:"x",3)[Red
[]<x1|]]
=|=
(background:#006800)[(box:"x",3)[Green
[]<x2|]]
=|=
(background:#00008e)[(box:"x",3)[Blue
[]<x3|]]
|==|
(set:$sec to 4)(live: 1s)[(set:$sec to it-1)(if:$sec is 0)[(stop:)](if:$team is "red")[(if:$suc is true)[(replace:?x1)[4:24]](else:)[(replace:?x1)[8:24]](replace:?x2)[0:0$sec](replace:?x3)[2:06]](elseif:$team is "green")[(if:$suc is true)[(replace:?x2)[4:24]](else:)[(replace:?x2)[8:24]](replace:?x1)[0:0$sec](replace:?x3)[2:06]](elseif:$team is "blue")[(if:$suc is true)[(replace:?x3)[4:24]](else:)[(replace:?x3)[8:24]](replace:?x1)[0:0$sec](replace:?x2)[2:06]]]
(t8n:"slide-up")+(t8n-delay:4s)[You can only watch in disappointment as the [red]<t1| team's clock ticks down to zero. The winners let out a cheer, followed close behind by a relieved [blue]<t2| team.
The $team team, meanwhile, has little choice but to accept defeat. Shallore has you line up in the middle of the field. You see quite a few anxious expressions; Ci'un seems especially worried. Then again, you also see several expressions of happy anticipation, and you wonder how many of your teammates actually prefer losing.
The [blue]<t2| and [red]<t1| teams huddle together as one frightening mass, casting hungry glances toward your team's line and discussing exactly how they plan to torment the losers. (if:$suc is true)[You take some solace in knowing you only have to endure a few minutes.](else:)[Checking the clock again, you know you're in for a long and difficult ride.]
//I surrender to my// [[//punishment.//->Quest 3.8]]
(if:$team is "red")[(replace:?t1)[green]](if:$team is "blue")[(replace:?t2)[green]]]Your fate decided, the [blue]<t1| and [red]<t2| teams split into pairs and approach your line. A strong-looking [person]<g1| with short blond hair and a [red]<t2| swimsuit grabs your left arm, while a thinner [man]<h1| in [blue]<t1| takes your right. They guide you down to the sand, making you lay on your back with your legs together and your arms up over your head. The blonde sits on your arms, pinning them, while the [man]<h1| in [blue]<t1| traps your legs.
{(if:$team is "blue")[(replace:?t1)[green]]
(if:$team is "red")[(replace:?t2)[green]]
(if:$male is true)[](elseif:$fem is true)[(replace:?h1)[woman]]
(if:$nb is true)[](elseif:$fem is true)[(replace:?g1)[woman]](else:)[(replace:?g1)[man]]}
Next to you, Ci'un is being stretched out in the same manner. (if:$fem is true)[She](elseif:$male is true)[He] isn't handling the loss well, though. "Ah! No!" (if:$fem is true)[she](elseif:$male is true)[he] cries. "Not under my arms, please!" That seems like the surest way to guarantee (if:$fem is true)[she](elseif:$male is true)[he] gets tickled there, but you don't have time to tell (if:$fem is true)[her](elseif:$male is true)[him] so before your own (link-reveal:"tickling begins.")[(t8n:"slide-up")[
The [blue]<t1|-clad [man]<h1| gooses your knees and massages your thighs, testing for a reaction. You might have been able to will yourself not to react if you'd been fully rested, but the game has made your legs tired and extra sensitive. You buck your hips, but that only allows [him]<h2| to explore the backs of your legs.
The tickler on your arms, for [their]<g2| part, seems to prefer a slow and systematic approach. [They]<g3| draw[]<g4| slow, probing circles in your armpits with [their]<g2| thumbs, gradually working the shape down your ribs until [they]<g5| find[]<g4| a spot that makes you want to leap out of your skin. [They]<g3| vibrate[]<g4| [their]<g2| fingers there, varying the pressure and speed just enough that you never get used to the sensation.
You laugh yourself breathless, then keep laughing. Your tormenters allow you a moment to gasp for air, then start again, squeezing your hips and sides. Beside you, Ci'un is begging pitifully, but receives no more mercy than you're getting.
Just when you don't think you can take any more, (if:$suc is true)[the horn sounds one final time, and the [[tickling stops.->Quest 3.10]]](else:)[the ticklers roll you onto your [[stomach->Quest 3.9]].
{(if:$team is "blue")[(replace:?t1)[green]]
(if:$male is true)[](else:)[(replace:?h1)[woman](replace:?h2)[her]]
(if:$nb is true)[](elseif:$fem is true)[(replace:?g2)[her](replace:?g3)[She](replace:?g4)[s](replace:?g5)[she]](else:)[(replace:?g2)[his](replace:?g3)[He](replace:?g4)[s](replace:?g5)[he]]}]]]The [man]<g1| on your legs scoots forward and straddles your waist, while the [person]<h1| on your arms moves down to sit on your ankles and keep your feet securely pinned. You sneak a glance at Ci'un, who has tears in [her]<i1| eyes. [Her]<i2| skin glistens with sweat, and [her]<i1| long hair is a mess.
Your sympathy for [her]<i3| is muted somewhat by the fact that you're going through the exact same thing. The [red]<t1|-clad tickler continues [their]<h2| dispassionate assault, tracing every wrinkle of your upturned soles like someone who knows [they]<h3| [have]<h4| plenty of time to break you.
Though your arms aren't restrained, you have no strength left to fight back. The [man]<g1| in [blue]<t2|'s long fingers tease your sides and underarms, moving faster than you can follow and easily brushing your weak defenses aside. [His]<g2| hands even crawl up and down your back, sending delicious shivers along your spine and making your shoulders tremble.
Your skin is drenched in sweat, which seems to make the sand under your belly fizz and pop even more. You feel like you're buried in tickles, with absolutely no way to protect yourself and no hope of escape. It would be a nightmare, if some perverse part of you wasn't enjoying it so much.
After what feels like an hour, but you know was actually a little under ten minutes, the scoreboard blasts a final horn. The two victors help you to your shaky feet, give you appreciative hugs, then leave, presumably to celebrate with their teams. That leaves you to commiserate with your fellow [[losers->Quest 3.10]].
{(if:$man is true)[](elseif:$fem is true)[(replace:?g1)[woman](replace:?g2)[Her]]
(if:$nb is true)[](elseif:$fem is true)[(replace:?h1)[woman](replace:?h2)[her](replace:?h3)[she](replace:?h4)[has]](else:)[(replace:?h1)[man](replace:?h2)[his](replace:?h3)[he](replace:?h4)[has]]
(if:$fem is true)[](else:)[(replace:?i1)[his](replace:?i2)[His](replace:?i3)[him]]
(if:$team is "red")[(replace:?t1)[green]]
(if:$team is "blue")[(replace:?t2)[green]]}The $team team looks like it just survived a hurricane. Every one of you is completely exhausted, kneeling or standing on wobbly legs, chests heaving and heads down. You're covered in sweat and tingling sand, making it hard in some cases to even see your $team suits under all the rose-gold grains.
Ci'un looks especally haggard, like a sponge wrung dry. [She]<g1| has a glazed look in [her]<g2| tear-stained eyes, and [she]<g3| reaches blindly for your arm to keep [her]<g6|self from collapsing.
(if:$fem is true)[](elseif:$male is true)[(replace:?g1)[He](replace:?g2)[his](replace:?g3)[he](replace:?g6)[him]]
//"That was intense, wasn't it?"// (link-reveal:"//you say//.")[(if:$lib is true)[(goto:"Post-Memory")](else:)[(t8n:"slide-up")[(set:$q3 to true)(set:$qc to it+1)
Ci'un looks up at you and tries to smile, then turns it into a pitiful-looking pout. [She]<g1|'s still ridiculously [beautiful]<g4| even when [she]<g3|'s wrecked, which almost makes you annoyed at [her]<g6|.
"I hate being tickled," [she]<g3| admits. It's a testament to your worn-out brain that you don't immediately wonder why, if [she]<g3| hates it, [she]<g3| would even be here. Fortunately, [she]<g3| answers that a few seconds later. "But it makes me //so// hot."
[She]<g1| bites [her]<g2| lip and gazes at you with heavy-lidded eyes. If ever a look were intended as an erotic invitation, this one certainly is. "Maybe ... after we get cleaned up," [she]<g3| self-conciously brushes sand off [her]<g2| stomach, "you'd like to visit my room?"
(if:$fem is true)[](elseif:$male is true)[(replace:?g1)[He](replace:?g2)[his](replace:?g3)[he](replace:?g4)[handsome](replace:?g6)[him]]
[//"I'd love to."//]<x1|
[//"Thank you, but no."//]<x2|
(click:?x1)[(dialog:"«Trust» increased!","Continue")(set:$trust to it+2)(set:$friends to it+(a:"Lowen"))(if:$qc is 1)[(goto:"First Time")](else:)[(goto:"Beach")]]
(click:?x2)[(dialog:"«Trust» increased","Continue")(set:$trust to it+2)(if:$qc is 1)[(goto:"First Time")](else:)[(goto:"Beach")]]]]](set:$roc to 0)[You pass through the bright, airy space of the second-level concourse.]<x1|
//I'll check out the [[«Gallery»->Gallery]].
I'll see the [[«Game Room»->Game Room]].
I'll visit the [[«Library»->Library]].
I'll go to the [[«Spa»->Spa]].
I'll head back [[downstairs->Pavilion]].//
(if: (history:) does not contain (passage:)'s name)[(replace:?x1)[The second level of the «Grand Pavilion» features a concourse that overlooks the «Swimming Pool» and «Dining Hall». Glass walls that arc overhead to connect to the level above make the area feel spacious and airy. Hanging branches and boughs offer shade, and cushioned benches line the non-glass wall.]]As you enter the Live Art Space, Concierge automatically gives you information on the work: "Title: //Stretched Canvas #6//. Artist: ''Matiiq Boullar, they/them, Trust 31''."
A metal hoop hangs horizontally approximately 2m above the floor of the gallery. A particularly striking individual is tied to this in a bizarre and thoroughly compromising position—you realize with some surprise that this is the artist themself. Their skin is a lovely shade of gold, speckled with a constellation of darker brown freckles. Their hair is a mass of curls dyed midnight blue. Lithe, firm muscles lend gentle curves to their stretched and twisted limbs, suggesting they enjoy dancing or gymnastics in their spare time.
They are bound to the hoop at four points, though that belies the complexity of the configuration. Their right leg is folded up toward their chest, knee nearly touching their chin and ankle artfully tied to the hoop with rope. The other leg is straight, tied in the same manner to a point directly opposite the first. Their left wrist is bound to the outside of their left thigh, while their right arm hugs their folded right leg, and connects to the hoop via a length of rope that crosses over their left shoulder.
//I study the work// [[//closer//->Quest 5.2a]].
(set:$fail to 0)Double-click this passage to edit it.Their contorted postion, and the way they hang mostly upside-down from the rig, strike you as terribly uncomfortable. How are they maintaining it?
[]<y2|
[[//Use «Wits»//]<x1|
[//Use «Charm»//]<x2|
[//Use «Body»//]<x3|]<y1|
[(t8n:"slide-up")[The air around them seems to sparkle with a subsonic hum. You carefully extend a hand, but hit an invisible wall of force. It appears to be an anti-organic containment bubble, stopping all carbon-based materials from passing though. So in addition to preventing spectators from touching them, it would catch them safely if some element of the rig should fail.
It would be strange if you were the only spectator taking a keen interest in this exhibit. As it turns out, [[you're not->Quest 5.3a]].]](x4|
(click:?x1)[(if:$w+(random:1,5)>8)[(replace:?y1)[](replace:?y2)[
(t8n:"slide-up")[//Success!// You observe that Matiiq's blue curls seem to float around their head, as though unaffected by gravity. The rig must include an anti-grav device, reducing the strain on their joints.(show:?x4)]]](else:)[(replace:?x1)[](replace:?y2)[
(t8n:"slide-up")[//Failure.// The position is too complex to analyze the many conflicting stresses involved. (if:$fail is 2)[Perhaps they're simply very flexible.(show:?x4)](else:)[Try something else.(set:$fail to it+1)]]]]]
(click:?x2)[(if:$c+(random:1,5)>8)[(replace:?y1)[](replace:?y2)[
(t8n:"slide-up")[//Success!// You don't sense that Matiiq is struggling to endure a painful predicament. It feels more like they're floating ... like they're under the effects of an anti-grav device.(show:?x4)]]](else:)[(replace:?x2)[](replace:?y2)[
(t8n:"slide-up")[//Failure.// They are masking their emotions behind a stoic, artfully serious expression, so you can't read their feelings. (if:$fail is 2)[Perhaps they're simply very flexible.(show:?x4)(if:$fem is true)[](elseif:$male is true)[(replace:?m2)[he]]](else:)[Try something else.(set:$fail to it+1)]]]]]
(click:?x3)[(if:$b+(random:1,5)>8)[(replace:?y1)[](replace:?y2)[
(t8n:"slide-up")[//Success!// Matiiq's weight isn't distributed the way you'd expect for someone under this planet's normal gravity. They must be under the effects of an anti-grav device.(show:?x4)]]](else:)[(replace:?x3)[](replace:?y2)[
(t8n:"slide-up")[//Failure.// You try to imagine yourself in the position, but it just seems painful. (if:$fail is 2)[Perhaps they're simply very flexible.(show:?x4)(if:$fem is true)[](elseif:$male is true)[(replace:?m2)[he]]](else:)[Try something else.(set:$fail to it+1)]]]]]
(set: $roc to 0)(dialog:"«Record of Consent»
Matiiq Boullar grants you permission to interact with them, if you wish.","OK")
A chubby, bearded man sits on a low stool, gazing up at Matiiq with an intensely focused expression. Concierge identifies him to you as ''Perchivo Grelleschi, he/him, Trust 22''. His is one of three stools set up in the area, along with several long-handled plastic paintbrushes and pots of paint. The paint seems to glisten wetly under the room's lighting, and you suspect it's a special mixture for this work.
You realize that both the brushes and the synthetic paint could pass unhindered through the bubble that surrounds the artist. Evidence of this already marks their body: a squiggly green stripe decorates their right earlobe and the side of their neck, the tip of their nose is painted a jaunty red, and a series of concentric blue rings surround their navel like a bullseye.
Grelleschi holds a paintbrush by the tip of its handle, dips it in a pot of yellow paint, then aims it toward Matiiq's shapely ass. Showing admirable dexterity, he flicks a series of delicate, tear-shaped strokes across their round cheeks. Previous touches of his brush have already begun to form a bright, radiant sun across the artist's rear end. His skill with the brush clues you in to why his name seems familiar: he's an artist himself, and is responsible for a few paintings elsewhere in the «Gallery».
//I stand back and// [[//watch Grelleschi paint//->Quest 5.4a]]
//I pick up a brush and start// [[//painting Matiiq's toes//->Quest 5.5a]]Matiiq maintains a statuesque stillness of body. Looking closely, though, you see that it's starting to require a great deal of effort on their part not to react. Their slow, deliberate breaths catch just a little in their throat. Occasional involuntary shivers rack their body. Their fingers clench into fists.
Grelleschi continues his work, painting with a steady and confident hand. He seems almost oblivious to the effect he's having on them, though you doubt very much he could miss the way their muscles clench with each stroke. He selects a different brush, this one bearing a softer, paler shade, and adds highlights to his earlier strokes. The image he's creating is genuinely beautiful, even as it's driving them mad.
Matiiq lets out a soft, almost reluctant groan. You sense their composure is unravelling quickly, and something truly wicked inside you is eager to watch it happen.
You note that their «Record of Consent» still stands. Do you wish to join in now?
//Yes. I pick up a brush and// [[//paint their toes//->Quest 5.5a]]
//No. I wait and see// [[//what happens next//->Quest 5.6a]]You pull a stool into place near their head and select a brush.
[//I choose// [//black paint//]<x1|
//I choose// [//white paint//]<x2|]<y1|
(click:?x1)[(replace:?y1)[(t8n:"slide-up")[You find a pot containing an inky, smoky shade. It makes you think about how helpless they are, and how there's nothing they can do to stop you from teasing their foot.(show:?x3)]]](click:?x2)[(replace:?y1)[(t8n:"slide-up")[You find a pot containing a shade that reminds you of creamy, sugary frosting. It makes you think about how sweet it will be to hear their helpless giggles as you tease their foot.(show:?x3)]]]
[(t8n:"slide-up")[As you step onto the stool, Matiiq looks up at you. Their expression is unreadable, showing flashes of fear, excitement, anticipation, and invitation all at once. You think you see the hint of a smile, but they quickly bite their lip to hide it.
Lifting the brush and pushing it through the containment bubble, you drag a long, slow stripe along the inside curve of their naked foot. Their toes flex involuntarily, causing wrinkles to stand out across their soft arch. On a whim, you trace one wrinkle with the wet bristles, then another. You hear a soft squeak, and look down to see that they're holding their breath to keep from giggling. You suddenly feel almost ravenous to hear their laughter.
You try adding a splash of color to the underside of their toes. They clench immediately, thwarting your artistic ambitions, but you simply abandon all high-minded pretense and push the tip of the brush into the sensitive crevices. You're rewarded with the sound of a gasp, followed quickly by a sweet little giggle.
Grelleschi, unfazed by the artist's rapidly eroding stoicism, continues his work on their ass. You can only imagine how it feels to have two brushes working in tandem, doubling the ticklish sensations. You're not sure your will could hold out as long as Matiiq's has. Still, you know they can't last much longer.
//I keep painting and see// [[//what happens next//->Quest 5.6a]].]](x3|A small crowd has gathered to watch, sensing as you do that the performance is nearing a climax. Grelleschi clearly senses it too, as he's begun directing all his strokes directly into the cleft between Matiiq's cheeks. They finally lose their cool, bucking and squealing in a vain attempt to evade the ticklish bristles.
In between gasps, you hear the artist blurt out a single word in a language you don't recognize. The bubble instantly turns opaque, and brushes no longer pass through its surface. With the utterance of their safeword, the performance is over.
The audience responds with polite applause. You find yourself clapping as well, impressed by their willingness to embody their own art. The crowd, including Grelleschi, slowly files out of the Gallery. You think it best to follow them, as it may be some time before Matiiq is prepared to emerge from their bubble.
//I return to the// [//Concourse//]<x1|.
(click:?x1)[(dialog: "''Quest Complete!''
«Trust» increased","Continue")(set:$trust to it+1)(set:$matiiq to 2)(set:$qc to it+1)(goto:"2nd Floor")]
(set:$roc to 0)You step into a booth and take a seat before the sense-memory console. Your body sinks deeply into the chair, and you feel an immediate sense of peace and comfort. You close your eyes, and recent memories begin [flooding back.]<x1|
[(t8n:"dissolve")[Which memory would you like to relive?
[//The one about the// [//missing leg//]<y1|(click:?y1)[(set:$lib to true)(goto:"Quest 1.1")]](z1|
[//The one about the// [//aspiring artist//]<y2|(click:?y2)[(set:$lib to true)(goto:"Quest 2.1")]](z2|
[//The one about my first// [//Tickle Ball game//]<y3|(click:?y3)[(set:$lib to true)(goto:"Quest 3.2")]](z3|
[//The one about the// [//live gallery performance//]<y5|(click:?y5)[(set:$lib to true)(goto:"Quest 5.1a")]](z5a|
//Actually, I've changed my mind. I// [[//leave the booth//->Library]]
(if:$q1 is true)[(show:?z1)](if:$q2 is true)[(show:?z2)](if:$q3 is true)[(show:?z3)]](if:$matiiq>0)[(show:?z5a)]](x2|
(click:?x1)[(show:?x2)]You wake up as though from a dream, though this was far more vivid than any dream you can recall. It was as though you lived the whole experience again, with every detail and sensation as real and intense as the first time.
A small screen at the top of the console blinks a message:
==><==
(t8n:"pulse")[Memory Recorded]
<==>
//I sit back and// [[//record another//->Memories]]
//I return to the// [[//«Library»//->Library]]
(set:$roc to 0)(set:$lib to false)(set:$questchecker to (a:))
(if:$q1 is not true)[(set:$questchecker to it+(a:'"There is a guest who seems to be experiencing some distress at the «Swimming Pool»," Concierge says.'))](elseif:$q1 is true)[(set:$questchecker to it-(a:'"There is a guest who seems to be experiencing some distress at the «Swimming Pool»," Concierge says.'))]
(if:$q2 is not true)[(set:$questchecker to it+(a:'"A guest in the «Gardens» appears to be looking for someone," Concierge says.'))](elseif:$q2 is true)[(set:$questchecker to it-(a:'"A guest in the «Gardens» appears to be looking for someone," Concierge says.'))]
(if:$q3 is not true)[(set:$questchecker to it+(a:'"A game of Tickle Ball is starting soon at the «Beach»," Concierge says. "Perhaps they need another player?"'))](elseif:$q3 is true)[(set:$questchecker to it-(a:'"A game of Tickle Ball is starting soon at the «Beach»," Concierge says. "Perhaps they need another player?"'))]
(if:$q4 is 0)[(set:$questchecker to it+(a:'"Someone is struggling to unload some heavy cargo," Concierge says. "They should be bringing it through the «Gatehouse» very soon."'))](elseif:$q4 is not 0)[(set:$questchecker to it-(a:'"Someone is struggling to unload some heavy cargo," Concierge says. "They should be bringing it through the «Gatehouse» very soon."'))]
(if:$trust>5)[(set:$questchecker to it+(a:'"The second level of the «Grand Pavilion» is now open to you," Concierge says.'))](if:(history:) contains "2nd Floor")[(set:$questchecker to it-(a:'"The second level of the «Grand Pavilion» is now open to you," Concierge says.'))]
(if:$matiiq is 0 and $trust>5)[(set:$questchecker to it+(a:'"A live art performance in the «Gallery» is starting soon," Concierge says.'))](elseif:$matiiq>0)[(set:$questchecker to it-(a:'"A live art performance in the «Gallery» is starting soon," Concierge says.'))]
(if:$questchecker's length is 0)[(replace:?y1)[](replace:?x2)["Things seem to be running smoothly at the moment," Concierge says. "I don't sense anything else for you to do."]]